Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Sigmous

#1
Right now I've got a model which has a transparent texture for the eyes which works fine in 3ds Max (http://i.imgur.com/2JpwOm2.jpg), but gives me trouble when imported into Source. (http://i.imgur.com/2bNd1cT.jpg)

Here's the associated export settings with Wall Worm Pro: http://i.imgur.com/4HaND36.jpg
And here's the .vtm and .qc files: http://i.imgur.com/qTdxyZY.jpg

Any help to fix this would be greatly appreciated.
#2
I've imported a model into Max that has some textures (http://imgur.com/RKPa4cN) already assigned to it to it. The problem is that the .VMT materials are being exported, but the .VTF textures aren't. (http://imgur.com/viiMzt7) - I see no mention of them after I press 'Export VTFs'. This results in my Source Filmmaker model coming with the default grey diffuse material. (http://imgur.com/kt5FPP6) Normally if it doesn't have a material attached to it, it'll be purple/black checkers - which means the material is being added, but the texture isn't. Therein lies my problem.

I'm not sure how to 'add' them to the export options. I've tried using the 'Pick Material from Object' button in the Material Editor, which grabs the multi-material associated with the object (in the second picture on the right), but that isn't  really doing anything. I'm not sure what I need to do, as I'm relatively new to 3ds. I'd appreciate any help.
SMF spam blocked by CleanTalk