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Topics - dill37

#1
WWMT Questions / Exporting problem - 'errors in the file'
November 03, 2018, 02:14:47 PM
I'm trying to export a scene I've made. The scene consists entirely of box primitives (around 600), and 2 player start entities. The boxes are all convex and have only one face per... face, they all have UVW maps and materials assigned to them, and have all been 'set selection as brush geometry'. Once exported, when I try to load the map in hammer I see the error "For your information, 179 solids were not loaded due to errors in the file", and half my map is missing.

When I try to compile the map from WWMT exporter dialogue (the Quick preset), the console window also throws a lot of "Brush xx: no visible sides on brush", and produces the same result.

The parts of the map that are missing were created by cloning existing geometry (copies, not references/instances) and mirroring it with the mirror tool. What's strange is that other parts of the map that were also mirrored but on a different axis are exported correctly.

Any ideas what's going on?
#2
Using WWMT / material files
October 27, 2018, 01:51:36 PM
I'm following the Hammered to the Max youtube tutorials (really great by the way, can't wait for the next one), and trying to make a very simple map, basically just some textured brushes. The problem is that I cannot find any .vmt files on my system. I have CS:GO installed, plus its SDK. If I try to texture something in Hammer, I can see a lot of textures, so I guess they are in maps somewhere? Do I need to extract them or install something else?

Also, I tried to create my own material using a procedural 3DS Max one, exported it, but if I load the map in Hammer or try it in the game, everything just shows up as white. Do I need to attach/copy the material files to the map somehow?
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