I've been trying to find this about source but have been unable to find an answer for it. The closest I've seen is the 1/16 and 1/32 from the skybox scalers in Wallworm, although it may be unrelated.
I've been wanting to find out how much an inch in Source equals in real world units. In using both Maya's Source tools for SFM and Wallworm, I saw that a 5 foot tall character model when imported, would equal around 3.3 feet in real world units. I've been trying to find the exact ratio for Real world units to Hammer/Source units but can't find anything. I use SFM, so it's using the TF2 scale, not sure if it changed with Source2 or L4D,CSGO.
I tried looking up real world scale and model scale on the forums, but all I could find is how to properly scale a model, not to what to scale it to.
Is there a way to scale a model exactly, instead of say, importing a source model and matching?
I've been wanting to find out how much an inch in Source equals in real world units. In using both Maya's Source tools for SFM and Wallworm, I saw that a 5 foot tall character model when imported, would equal around 3.3 feet in real world units. I've been trying to find the exact ratio for Real world units to Hammer/Source units but can't find anything. I use SFM, so it's using the TF2 scale, not sure if it changed with Source2 or L4D,CSGO.
I tried looking up real world scale and model scale on the forums, but all I could find is how to properly scale a model, not to what to scale it to.
Is there a way to scale a model exactly, instead of say, importing a source model and matching?