QuoteERROR: Rotation constraint on bone "ValveBiped.Bip01_Pelvis" which has no parent bone!!!
What is this? How to fix it? Help!
The easiest is to turn off the $jointconstain option in the Collision Model Rollout. But if you want to re-use a ragdoll sequence from an import, you'll simply have to do a bunch of tweaking to your QC. No way around all that. Requires learning some of the technical sides of Source models and commands.