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Topics - MrAvalon

#1
Hello,
I'm new here and new to Wall Worm.
I've a question, is it possible to decompile CS:GO map or anyhow import a complete CS:GO map to 3Ds Max or Maya for moviemaking purposes?
This is possible for CS:S maps as it can be decompiled by Nem's Tool Object Viewer/Crafty and export it as .obj format and import it to 3Ds Max.
I have tried using Hammer Editor and export the map as .vmf as it's the only supported format by Hammer.
But I can't get it to import to 3Ds Max.  :-\

Somehow, cs:go map won't export properly in Object Viewer (After I export it in Hammer Editor as .vmf and opened in Object Viewer)
Can Wall Worm achieve anything I've just said above?

I know how to decompile and export CS:GO models and import it to 3Ds Max, just the map. I need help for the map.

I'm VERY sorry for asking questions like this, it's really inappropriate. Please forgive me if I offended anyone.  :-[

PS : by CS:GO maps I meant maps like de_dust, inferno, nuke, dust2 and so on. Those default, classic competitive cs:go maps provided by Valve itself.

Since Wall Worm is capable of importing VMF format files, which means I can decompile the .bsp maps in csgo folder into .VMF format.
I have tried to import it to 3Ds Max, however, it always freezes my 3Ds Max and the memory usage keeps going up and up, 3Ds Max crashes.



Is it because I have not set the files properly? I have followed everything in this video : http://www.youtube.com/watch?feature=player_embedded&v=Yn7xiiyPSdU
I'm using 3Ds Max 2013, same freeze issue goes to my 3Ds Max 2012.

Could it possibly be my Material Generator List causing the freeze? I have not extract all my pak01_dir.vpk from GCFScape yet.
Do I just place the Material file to the Material Generator List?



Thank you very much for your time and help. 
Any help is appreciated.
My apologies if this is wrong
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