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Messages - MrAvalon

#1
Quote from: wallworm on October 08, 2013, 02:23:55 PM
As it turns out, there was a critical bug in WW that could cause a hang that was not due to the VMF importer... but due to an error in the entity parser. That may have been the cause of your problem. Download the newer version of WW and see if your problem is solved.

Hello Wall Worm  :)
The vmf importer works sometimes but it imports brushes or square boxes.
Does it even import models / mdl from inside the map (.vmf) file itself too?

Is it possible to import something like this? (This is counter strike:source map:de_dust2) (Exported from Nem's Tool Object Viewer .bsp to .obj file) (Imported the .obj file)
**this Object Viewer method doesn't work with cs:go, so I'm trying to find an alternative by using Wall Worm.


Thank you for your time and help Shawn.
God bless you and your family. :)
#2
Hello,
I'm new here and new to Wall Worm.
I've a question, is it possible to decompile CS:GO map or anyhow import a complete CS:GO map to 3Ds Max or Maya for moviemaking purposes?
This is possible for CS:S maps as it can be decompiled by Nem's Tool Object Viewer/Crafty and export it as .obj format and import it to 3Ds Max.
I have tried using Hammer Editor and export the map as .vmf as it's the only supported format by Hammer.
But I can't get it to import to 3Ds Max.  :-\

Somehow, cs:go map won't export properly in Object Viewer (After I export it in Hammer Editor as .vmf and opened in Object Viewer)
Can Wall Worm achieve anything I've just said above?

I know how to decompile and export CS:GO models and import it to 3Ds Max, just the map. I need help for the map.

I'm VERY sorry for asking questions like this, it's really inappropriate. Please forgive me if I offended anyone.  :-[

PS : by CS:GO maps I meant maps like de_dust, inferno, nuke, dust2 and so on. Those default, classic competitive cs:go maps provided by Valve itself.

Since Wall Worm is capable of importing VMF format files, which means I can decompile the .bsp maps in csgo folder into .VMF format.
I have tried to import it to 3Ds Max, however, it always freezes my 3Ds Max and the memory usage keeps going up and up, 3Ds Max crashes.



Is it because I have not set the files properly? I have followed everything in this video : http://www.youtube.com/watch?feature=player_embedded&v=Yn7xiiyPSdU
I'm using 3Ds Max 2013, same freeze issue goes to my 3Ds Max 2012.

Could it possibly be my Material Generator List causing the freeze? I have not extract all my pak01_dir.vpk from GCFScape yet.
Do I just place the Material file to the Material Generator List?



Thank you very much for your time and help. 
Any help is appreciated.
My apologies if this is wrong
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