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Messages - TooL

#16
Using WWMT / Re: Error exporting materials
June 21, 2014, 10:32:10 AM
Tried putting the tga in the cstrike/materialsrc/myproject/UVChecker.tga  Changed the texture source in the material in max and then exported again and got the same errors.

Does the VTEX.exe auto run when we do the export in wallworms or is that an extra step I missed somewhere along the way?

@jorisceoen Not exactly learning max though, I've been using max for the last several years (game dev bachelor that I just graduated from :D )
#17
Using WWMT / Error exporting materials
June 21, 2014, 09:10:24 AM
Hey it's been a while.

So I just started getting back into trying source related mapping and I'm just figuring out the workflows and got Wallworms again for assisting in the mdl making etc.

So I made just a teapot and applied a tga UVChecker image to it (just a very simple model, even tried a box as well since I just want to make sure I know how to get models in hammer etc.) Export the model no problem, but exporting the material gives me an error in the cmd window of the following

Failed to load keyvalues file cfg/mount.cfg!
and another saying
Error: problem figuring out outputdir for material


Any ideas on what's going on?
#18
WWMT Questions / WW and GMod
March 16, 2013, 10:05:03 AM
Hey, so I found that vid you made on how to export to GMod and everything works except when it goes to export my model, it keeps saying that it can't write to the gmod folder, now I tried going and making it non read only as that is what it is but even if I do that it auto makes it read only again. Any ideas how to fix this? Feel like I'm so close to getting my models for a server I'm on, into the game but just can't get it exported :(
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