Tried putting the tga in the cstrike/materialsrc/myproject/UVChecker.tga Changed the texture source in the material in max and then exported again and got the same errors.
Does the VTEX.exe auto run when we do the export in wallworms or is that an extra step I missed somewhere along the way?
@jorisceoen Not exactly learning max though, I've been using max for the last several years (game dev bachelor that I just graduated from :D )
Does the VTEX.exe auto run when we do the export in wallworms or is that an extra step I missed somewhere along the way?
@jorisceoen Not exactly learning max though, I've been using max for the last several years (game dev bachelor that I just graduated from :D )