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Topics - Bangfri

#1
WWMT Questions / Strange shaded areas on models
July 20, 2016, 06:55:56 PM
Good afternoon.
I have faced a new problem. Models in SFM strange react to light. All models aren't lit by light sources under a certain angle, and always have darkened areas. A problem in models, applying different materials to one model these shadows don't change.

Here the simple example, object with 2 spheres in front of light source, and at his rotation around an axis it has to be lit correctly, but at his rotation it is visible that some sites always darkened and don't react to light.



It is one model with primitive monochrome material. I just turn her on 180 in front of light source on her strange shadows appear.

Also, I have noticed that if to rotate model in a max scene before export, then dark zones on a surface rotate too.

May be somebody faced it? In what there can be a problem?
#2
I try to compile model contained 20 000 verts, but at compilation, the quantity of verts increases approximately by 6 times, and the model is divided into 6 subobjects. It happens to all objects, I tried to compile with different settings, different types of objects (mesh or poly), from difficult having finished with primitives, tried 2 versions 3D of Max (2015 and 2016). But nothing helps :(
Plz help, what reason of this error?

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