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Topics - Rapid99

#1
WWMT Questions / Using WW Hull Helper (UVW Data Error)
August 28, 2012, 06:02:44 AM
Hello again :D

While continuing my conversion project, i've run into another small issue that I could use some help with.

One of the models i'm currently converting is a freeway overhanging sign. Since these are passed through, I need to tweak the physics model to make this possible. This is the current model.



I've been following the information outlined in the "Collision Hulls in 3ds Max for Source" tutorial video, and I have to say everything is coming along wonderfully, these tools are great. However, when I go to export the model, I get a pop-up error.

There were problems.

One or more of the meshes are missing UVW data. At the moment, the Wunderboy SMD Exporter will fail if you do not have UVW data for every vertex on a mesh. The objects with missing UVW data have been selected for you.


I'm stuck again ._.

Any clue what this error means, and what I can do to fix it?

Thanks again ahead of time :]
#2
Hi there!

I do a lot of media work for machinimas and such, and used to do a ton of work with Source. I took a break for a while, but i'm starting to come back to working with source (I mainly did a lot of work in Hammer)

Anyway, my most recent project of mine involves converting models ripped from a game using the Unreal engine, and converting them for use in Source.
I have the models ripped, imported, textured and ready to go. Thanks to your fantastic tool, converting these should be a walk in the park, however, I hit a bit of a snag.

When I get to the export stage, I can export the models perfectly. The batch file shows up in my modelsrc folder, and the 7 model files for source pop up in my cstrike models folder (and are working, as I can view them, untextured... with that hideous pink and black checkerboard)

However, whenever I try to export the textures, I get an error...



There were errors. Please read the following notes:

##########################

*The texture was not exported. The main reasons are that MAXScript does not have permission to write to your Materialsrc folder or Steam is not running.

--Runtime error: FileStream cannot create:
\materials\myproject\Material_118.vmt

Make sure that the folder for this material exists in your materialsrc folder in SDK.


So, that's my issue :/

Details I can provide:

1. Steam is, in fact, running.
2. 3DS Max is updated to the most recent version, with all service packs installed.
3. I have created the appropriate folder within 'materialsrc' inside my SDK folder.
4. My current export option paths are set to...
modelsrc: sdk_content\cstrike\modelsrc
materialsrc: sdk_content\cstrike\materialsrc
maprsrc: sdk_content\cstrike\mapsrc
Bin Dir: sourcesdk\bin\orangebox\bin
Game Info: Clear
[NOTE: I have also tried changing the Bin Dir to read from the EP1 bin instead of orange box. No joy.]


I don't know what to do at this point v.v
I'm so close, considering I have the model itself exported. I just need to get it textured...

Jeeze, and this is just my first one. I have a few hundred to convert xD i'm sure once I get my issue sorted out though, the rest will be a breeze.

Thanks again, hope we can get this sorted out!
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