Version 2.121 released on 5-31-2014
* Load Brush By ID: Added Vis/Portal functions and leak file functions into the rollout.
* Load Brush By ID: Added fields to select Vis Leafs by ID and field to select a portal by adjacent leaves.
* PRT Loader: Portal objects added via PRT loader now have all transforms locked.
* Load Leak File: Line created with Load Leak File now has all transforms locked.
* Assets: Updated RES/PAK to append a ".VMT" extension when collecting detail VMT files from VMF settings and the extension is missing.
* Assets: Updated RES/PAK to get the VTF files associated to detail props if there are Wall Worm Detailer objects in the scene.
Version 2.122 released on 5-31-2014
* Batch Export: Updated the Export WWMT to Source Models function to prompt user to confirm entire scene export if no WWMT helpers are selected.
* Batch Export: Updated the Export Select Model Textures function to prompt user to confirm entire scene export if no WWMT helpers are selected.
Version 2.123 released on 6-02-2014
* VMF EXporter: Fixed bug calculating UVW for brush geometry/displacements where the bitmap file exists in a folder other than the exact path listed in the texture file name property. This could happen, for example, when a scene archived with File>Save As...>Archive refers to a bitmap with the original asset path but is referenced in a local sub-path.