Version 2.13 released on 6-08-2014
* Displacements: Updated the Sculpt function to use Snapshot() instead of Copy for generating the sculpt mesh. This alleviates problems with creating a sculpt mesh from displacements that have random coordinate systems (which is likely to happen when using the Faces to Displacements function and other times).
* Anvil: Updated the Sculpt button to alert the user to confirm creating a Sculpt Mesh from all scene displacements if less than 2 displacements are currently selected in the scene.