Version 2.23 released on 9-8-2014
NOTE: This update requires you to update your FGD cache for any existing mod you've used.
* Entities: Fixed bug when updating some entities or changing some entities from one class to another.
* Entities: Fixed bug with several missing entities like Filter Entities.
* Entities: Fixed bug where many property descriptions were truncated in tooltips.
* Entities: Fixed bug parsing some FGDs that created warning about not being able to save some Entities to the Entity Cache.
* Entities: Added function to get point entity studio model from prop library if exists as an XRef object. This includes entities like info_player_start, etc. Such models should be saved to the prop library rotated 90 if the entities are rotated incorrectly.
* VMF Exporter: Fixed bug where some point entities were excluded from export.
Version 2.231 released on 9-9-2014
* Entities: New Point Entities now get converted to Deformable GPoly in 3ds Max 2014+ if the entity does not have a Model property.
* Entities: Point Entities converted from one entity class to another now get converted to Deformable GPoly in 3ds Max 2014+ if the new entity does not have a Model property AND the entity node has no modifiers applied to it.
* Entities: Placing new Point Entities now temporarily turn off brush mode if it is on.