Version 2.589 released on 5-15-2015
* Materials: Added function to match the DX material name to the Blend Material Name in the new DirectX Shader Custom Attribute.
* Materials: Fixed bug in the material exporter when the material root folder doesn't exist.
* VMF Exporter: Added more texture maps to those supported for deriving UV transformations on Brush Geometry. Added UV support for Output, MultiOutputChannelTexmapToTexmap, Color_Correction, DreamScape__TerraintextureMap and Ky_Color_Variator where the input of this node ends in a texture that has coordinates.**
* VMF Exporter: Added support for texture dimensions when the input node is a Substance map.**
** For both of these features for non-bitmap textures, full support in WW Pro is not yet available. These non-bitmap textures may not have correct UV information when exporting with WW Pro unless applied to Displacements, Concave Brushes and CorVex objects. Single brush nodes (non-concave) may not get correct scale at this time when exporting VMF with WW Pro. (Note, CorVex objects, Concave Brushes and Displacements are not affected by this limitation in WW Pro.)