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Design Tools => Wall Worm News => Topic started by: wallworm on April 04, 2016, 11:36:09 PM

Title: Wall Worm 2.79 Released
Post by: wallworm on April 04, 2016, 11:36:09 PM
Version 2.79 released on 3-29-2016

   * SMD Exporter: Updated the face material name to not add a file type extension when a material name already includes a file extension when exporting to Goldsource.

   * SMD Importer: Updated the SMD importer to detect when a mesh is skinned to only one bone. If so, the mesh skips adding a skin modifier and instead is linked to the parent bone. This can dramatically speed up import times since the Skin modifier isn't needed in these cases.

   * SMD Importer: Fixed bug when importing a Reference SMD but the SMD is missing triangle data.
   
   * SMD Exporter: Minor optimization to export static props faster.
   
   * WWMT: Fixed $alwayscollapse not writing to the QC in some circumstances.
   
   * Settings: Added new setting in Model Tab for "Write Sequence Activities as Integers". This setting should be turned on if you are compiling to CSGO as it circumvents a bug in CSGO's current studiomdl.exe.
   
   * Textures: Added new utility to the Bitmaps to Materials floater to create dynamic substance-driven materials with a tri-planar mapping technique that does not require UVW Mapping at all (no modifiers or channels needed). Works best with Bitmap2Material on system.
   
   * Materials: Updated the ( Black Mesa) WorldVertexTransition Shader to no longer use self-shadowing. It was not working correctly.
   
   * Settings: Added new setting for integrating Noesis into Wall Worm.
   
   * Importer: Added initial integration of Noesis to import MDL files if the QC cannot be found. This is currently only used with the Prop Library from VMF file function.
Title: Re: Wall Worm 2.79 Released
Post by: wallworm on April 05, 2016, 10:50:28 AM
Version 2.791 released on 4-5-2016

   * Materials: Updated the Blended Maps function in Bitmaps to Materials to show thumbnails of the bitmaps.
Title: Re: Wall Worm 2.79 Released
Post by: wallworm on April 07, 2016, 12:30:09 PM
Version 2.793 released on 4-7-2016

   * Materials: Added new options for controlling tiling parameter instancing in Blended Maps function in Bitmaps to Materials. Can now choose No Instancing, Instance All and Instance Each Axis Separately.
   
   * Settings: Added new path setting for storing the Wall Worm Prop Library files.
   
   * WWMT: Changed WWMT Prop Library save function to save library props to the path desginated in global settings.
   
   * VMF Importer: Updated the VMF Importer to lookup prop library props based on the new global prop library path setting.
   
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Version 2.792 released on 4-5-2016

   * Materials: Fixed Blended Maps Randomize Files function in Bitmaps to Materials to not drop any of the current textures.
   
   * Materials: Added right-click for Get Random Files button. When using Right-Click, all projection textures will use same random bitmap.