Version 3.449 released on 12-28-2017
* Importers: Added RMF Importer V1. (Exporter pending.)
* Entities: Fixed bug in entity custom attributes related to some entities loaded from Goldsource. Requires Entity Cache Reparse in global settings.
* Entities: Fixed bug with changing an entity from one class to another.
* Entities: Fixed some bugs with setting some entity values when the FGD did not set value type to an expected data type.
* VMF/Map/RMF Importer: Fixed a recursive bug that could cause importing a VMF take a very long time.
* VMF/Map/RMF Importer: Fixed a bug importing proper UVs when the global settings in WW are set to use relative paths on imported textures.
Version 3.5 released on 12-30-2017
* Textures: Updated the WW Pro Texture Properties to include a new method for checking for a resizeinfo file for the bitmap. This will fix incorrect brush UVs for textures imported from WAD files that were not power of 2 dimensions.
* VMF/RMF/MAP Importer: Added support for the new sizeinfo check in WW Pro that also reduces texture lookup times in scenes where the same materials are used a lot.
* VMF/RMF/MAP Importer: Fixed a bug importing a scene before some WW Functions had loaded.
* RMF/MAP Importer: Added check for custom wad paths stored in the WADS property of the scene's map limits node.
* VMF/RMF/MAP Importer: Fixed importer not properly registering all imported brushes for immediate re-export. Previously needed to save and reload scene to export back into game.