Hi there
I'm trying to convert a google sketchup model to valves mdl and it works but just without textures.
The skp import created a model with some submaterials in it and i dont know how to render them correctly.
Afaik I have to save all of them separately, but i'm no 3dmax (2010) expert. Can anybody tell me, how to get them one by one?
edit: At the moment it looks like on the image i attached. I really don't understand what i have to do here. There are different VMT materials and corresponding vtf files. Looks like I have to insert a folder name, but on the right side, they all have the same filename 0o
I also don't understand why the tool always writes in "baked_Material #858_NormalsMap" while I always use my own project names...
The error I get then is classic again:
ERROR: Problem figuring out outputdir for C:/Users/***/Documents/Gamedesign/Models/Bahnhaus/Bahnhaus
I'm trying to convert a google sketchup model to valves mdl and it works but just without textures.
The skp import created a model with some submaterials in it and i dont know how to render them correctly.
Afaik I have to save all of them separately, but i'm no 3dmax (2010) expert. Can anybody tell me, how to get them one by one?
edit: At the moment it looks like on the image i attached. I really don't understand what i have to do here. There are different VMT materials and corresponding vtf files. Looks like I have to insert a folder name, but on the right side, they all have the same filename 0o
I also don't understand why the tool always writes in "baked_Material #858_NormalsMap" while I always use my own project names...
The error I get then is classic again:
ERROR: Problem figuring out outputdir for C:/Users/***/Documents/Gamedesign/Models/Bahnhaus/Bahnhaus