What is this? Removing max out of the bundle?
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#2
General Discussion / Re: Modular building for the Source Engine, is it worth it?
October 31, 2013, 11:50:47 AM
Well modular building is still the way to go even when building levels or games in general.
The reason for that is due to memory it is better to have props of the same all over the place then it is to have one huge prop because what happens in games is that, that prop first seen on view it will then be saved into the memory so every time you see it, it will not have to stack up more on memory use which will help for performance in the long run.
So I say yes do build modular, and you can create many more things that way without people knowing they are a repeat :)
The reason for that is due to memory it is better to have props of the same all over the place then it is to have one huge prop because what happens in games is that, that prop first seen on view it will then be saved into the memory so every time you see it, it will not have to stack up more on memory use which will help for performance in the long run.
So I say yes do build modular, and you can create many more things that way without people knowing they are a repeat :)
#3
WIP Levels / Re: de_sacrilege
January 31, 2013, 08:14:38 AM
Looking good :) Good too see your still working on it
#4
General Discussion / Re: 3ds Max 2013 Product Update 6 Available
December 19, 2012, 08:53:27 AM
Customer Feed Back ay ! :) See what they have fixed
#6
BS Wars / Re: Brendan doesn't know his birds
November 24, 2012, 02:28:55 AM
Its a bright colored BIRD!

#8
Static Props / Re: Come on!!!
November 11, 2012, 07:49:39 PM
Looking good man :) keep it up :) Dont worry about me im just a noob also
#9
Wall Worm News / Re: Not dead
November 11, 2012, 07:46:01 PM
Your not dead? I was then I came back to life by kissing a worm!
#10
Model WIPs / Re: Galactica
June 14, 2012, 04:41:05 AM
nice model and what do you mean by does not belong in it? all you need to do is make a space scene or something.
#11
Model WIPs / Re: Gladiator Model Progress
March 21, 2012, 09:29:52 AM
Yea I cant see it :( wish I could! would love to see your work man!
#12
WWMT Questions / Re: Baked normal maps
March 21, 2012, 09:29:08 AM
Is that pic with normal maps or without? maybe show us your 2d normal map texture and like shawn said your process as well man
#13
BS Wars / Re: Wallworm Day of Defeat Overmap
March 18, 2012, 10:59:13 AM
quite sweet how you do that just in photshop?
#14
WWMT Questions / Re: Don't understand $sequence
February 20, 2012, 01:56:20 AM
Would love to help but im lost in this! Never worked with Rag doll animations or Bones for that matter.
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