Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Rhapsody

#1
I'm a bit new to modeling in general and I'm not qute sure how to do that. That is, I know how to modify the weights (sort of?), but I don't know how to identify which vertex is which, or which vertex is responsible when viewing in HLMV. I also don't really have any idea of what would actually fix this; I'd basically be making a shot in the dark.
#2
I'm trying to port some models from World of Warcraft to Garry's Mod. A program called WoW Model Viewer can export WoW models as .fbx files, animations intact. I've saved each desired animation as it's own FBX, and used WWMT to convert each sequence into an SMD, which I compiled with Crowbar. The model and animation appear to work just fine in 3ds Max (and Blender, actually), but go a bit screwy when ported into Source. The below video is the process I took, which demonstrates this issue;



After showing that model in particular, I loaded another model with a similar issue, also ported from the same game.

I'm unsure of what to actually do here since the issue doesn't actually manifest until after the model is exported as an SMD (or compiled?), leading me to believe it's an issue with the exporter. Any help with this would be appreciated.
SMF spam blocked by CleanTalk