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Messages - Sagehorn

#1
WWMT Questions / Re: Export Sub-Materials to TGA
August 30, 2013, 01:45:56 PM
Okay, I found the problem. Sketchup by default cuts objects, which are not grouped. This isn't noticeable while importing or editing, but after compiling there are always some face errors.

Thx again & GW! :)
#2
WWMT Questions / Re: Export Sub-Materials to TGA
August 28, 2013, 01:35:29 PM
Okay, a last thing:

My exported model has some flawed faces, that aren't converted correctly. They are just missing.
Any idea how to fix it? It's actually a pretty simple model..
#3
WWMT Questions / Re: Export Sub-Materials to TGA
August 28, 2013, 11:44:50 AM
lol, thx..  no problem now  ;D
#4
WWMT Questions / Re: Export Sub-Materials to TGA
August 28, 2013, 12:30:31 AM
Thinks for the video

First of all, I changed to 3d max 2014.
Besides this, I put all the textures of the submaterials into one texture/material, so that they are unwrapped.
So far so good, but the problem is still the same: The tool gives me an error with the outputdir.
Maybe I haven't understood the mechanism in the many hours I tried it. ^^
At the moment I can't even click on the Export VTFs button, because it says, that there is no tga file.
I dont understand that, because it's in my editing folder. So what I tried instead is creating the vtf with the brush texture exporter. But there occurs the error message I already mentioned.
#5
WWMT Questions / Export Sub-Materials to TGA
August 27, 2013, 12:23:50 PM
Hi there

I'm trying to convert a google sketchup model to valves mdl and it works but just without textures.
The skp import created a model with some submaterials in it and i dont know how to render them correctly.
Afaik I have to save all of them separately, but i'm no 3dmax (2010) expert. Can anybody tell me, how to get them one by one?

edit: At the moment it looks like on the image i attached. I really don't understand what i have to do here. There are different VMT materials and corresponding vtf files. Looks like I have to insert a folder name, but on the right side, they all have the same filename 0o

I also don't understand why the tool always writes in "baked_Material #858_NormalsMap" while I always use my own project names...

The error I get then is classic again:

ERROR: Problem figuring out outputdir for C:/Users/***/Documents/Gamedesign/Models/Bahnhaus/Bahnhaus
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