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Messages - wallworm

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1
Wall Worm News / Wall Worm Pro Now Free
« on: February 14, 2020, 03:31:53 pm »
Wall Worm v5.0 is now out. With it comes a change in the licensing and distribution. I have opted to release all of the current commercial tools and plugins developed by Wall Worm as free downloads. Wall Worm Pro Pack (which includes Wall Worm Pro and all commercial tools) is now the default download for WWMT. There are several reasons I made this decision. Part of this is because I'm about to make a significant career change in the coming weeks that will affect my ability to spend time with customer support. I will share news of what exactly that change is when it can be made public.

This does not mean that the Wall Worm projects are coming to an end. Far from it. It's just that I've reached a stage where I feel that releasing the tools freely ensures the broadest usage. I want to continue seeing the WW community grow.

For all of the people who have supported me and my work over the years, thank you! I hope that you all continue to get enjoyment out of my work.

:)

2
Bug Reports / Re: MaxScript Exception on install
« on: January 23, 2020, 11:27:36 pm »
Did the updates fix your problems?

3
Wall Worm News / Wall Worm 4.3.20 Released
« on: January 23, 2020, 11:26:41 pm »
Version 4.3.20 released on 1-23-2020

   * Worm Face: Fixed bugs assigning brush side to decals dropped onto sculpt meshes.
   
   * Entities: Fixed function in entities to assign brush side IDs picked from some objects.
   
###################################

Version 4.3.19 released on 1-23-2020

   * Worm Face: Fixed Critical Bug dropping a texture onto a sculpt mesh that could remove a displacement from the scene.
   
   * VMT Browser: Updated VMT Browser to allow sending a material over to Worm Face.
   
   * Worm Face: Updated Worm Face UI to be more friendly (larger preview).
   
   * Worm Face: Removed the Convert to Poly Option in Worm Face. Now limited to specific object types for setting face Materials: Editable Poly, Editable Mesh and CorVex.
   
   * Worm Face: Updated Worm Face to assign materials to CorVex sub-sections when dropping materials. Requires latest version of CorVex (available in Wall Worm Prop Pack).

###################################

Version 4.3.18 released on 1-22-2020

   * Replace Models: Added a button to browse for MDLs from the game folders.

   * Replace Models: Updated the Replace Models floater to allow selecting MDL nodes that do not currently have a model path.
   
   * Replace Models: Fixed a bug when using the Paste Modifiers option in the Replace Models floater.
   
###################################

Version 4.3.17 released on 1-21-2020

   * Visgroups: Added new setting into Visgroups called Exclude from VMF. When on, any object in any visgroup tagged to be excluded will not export into the VMF.
   
   * VMF Exporter: Added support for the new Visgroup option to exclude from a VMF.
   
   * CorVex Spline: Fixed bug generating a CorVex Spline from a CorVex whose spline is being edited to add a new sub-spline (Wall Worm Pro Pack).
   
   * CorVex: Fixed CorVex missing end block in Wall Mode when using a Border Spline and Interpolate turned on (Wall Worm Pro Pack).
   
   * CorVex: Fixed CorVex skipping the last point in some cases when using a closed CorVex Spline (Wall Worm Pro Pack).
   
###################################

Version 4.3.16 released on 1-21-2020

   * CorVex Spline: Added an Offset value to CorVex Spline that allows offsetting the splines in the Z axis (Wall Worm Pro Pack).

###################################

Version 4.3.15 released on 1-21-2020

   * CorVex Spline: Fixed bug in CorVex Spline when using End Caps but no base lines (Wall Worm Pro Pack).
   
###################################

Version 4.3.12 released on 1-20-2020

   * ShellVex: Added mesh caching option to speed up ShellVex (Wall Worm Pro Pack).

###################################

Version 4.3.13 released on 1-19-2020

   * Soundscapes: Updated Soundscape tools to play sounds by double-clicking sounds in sound lists.
   
###################################

Version 4.3.12 released on 1-18-2020

   * MAP Exporter: Fixed bug sending MAP file to compiler in level exporter.
   
   * Point Entities: Fixed errors assigning some entity parameters to some entity types in Goldsource.
   
###################################

Version 4.3.10 released on 1-17-2020

   * Materials: Updated the general material exporter to allow VertexLitGeneric to be honored in export window.
   

4
Wall Worm News / Wall Worm 4.3.9 Released
« on: January 17, 2020, 09:13:48 am »
Version 4.3.9 released on 1-16-2020

   * CorVexSpline: Added ability to include/exclude by Floors from source CorVexes (Wall Worm Pro Pack).

   * VMF Importer: Fixed bug setting MDL solid state on VMF import.
   
   * WWMT: Added new button to regenerate the hulls of clusters in the cluster info rollout.
   
   * Convert Scene to Model: Fixed bug creating clusters in older versions of Max.
   
   * Visgroup Manager: Fixed bug in the Visgroup Manager for older versions of 3ds Max.
   
###################################

Version 4.3.5 released on 1-14-2020

   * CorVex: Fixed bug with new snapping methods (Wall Worm Pro Pack).
   
   * CorVexSpline: Added support for multi-floor CorVexes (Wall Worm Pro Pack).
   
###################################

Version 4.3.4 released on 1-14-2020

   * Visgroups: Added several new AutoVisgroups dealing with Shape types.

   * CorVex: Fixed bug when two points from splines are less than 1 unit apart. This was causing mesh generation errors that could corrupt the viewport. Now CorVex skips such points (Wall Worm Pro Pack).

###################################

Version 4.3.3 released on 1-13-2020

   * WWMT: Fixed bug exporting some jiggblebone constraint range values.
   
   * Soundscaper: Fixed bug in Soundscaper introduced in 4.3.1.
   
   * CorVex: Fixed bug in CorVex when using a CorVex Spline with a spline setting to anything other than "All" (Wall Worm Pro Pack).
   
###################################

Version 4.3.1 released on 1-8-2020

   * Soundscapes: Added new Soundscape Manager to view and edit soundscapes in the scene.
   
   * Soundscaper: Updated Soundscaper to work with new Soundscape Tools custom attributes.
   
   * Entities: Added new properties to the env_soundscape and env_soundscape_triggerable entities to set soundscape properties to pass into Soundscaper.

   * VMF Exporter: Fixed bug with corrupted VMF Exporter Presets when saving a preset after exporting a scene.
   
   * Entities: Fixed bug in WW Pro Entity UI that caused MAXScript error when using the pick object button for elements like Pick Parent, etc. Fix is only in Max 2018+.
   
   * System: Added check for availability of windows.processPostedMessages() to fix bugs with older versions of Max (before Max 2011).
   
   * RMF Importer: Fixed bug importing RMF introduced with the Visgroup updates.
   
###################################

Version 4.2.17 released on 12-22-2019

   * CorVex: Added Edge Selection settings into CorVex (Wall Worm Pro Pack).
   
   * Modifiers: Added SelectFaces and DeleteFaces modifiers (Wall Worm Pro Pack).
   
   * PropLine: Added new Midpoint distribution method (Wall Worm Pro Pack).
   
   * VMF Exporter: Added support for exporting single-entity brushes from complex geometry objects (like CorVex) for entities that only allow one solid per entity. Currently applied to func_areaportal and func_areaportalwindow entities.
   
   * VMF Exporter: Added enforcement of the "tools/toolsareaportal" material on func_areaportal regardless of the materials on the object in the scene.
   
   * VMF Exporter: Added current FGD and Max Source file to the VersionInfo block of a VMF file.
   
   * VMF Exporter: Will now use a global UV for any face using a material that has new option in Materials called "Export Using World UVs".
   
   * VMF Exporter: Added support to increment targetname of entities that are part complex entity brushes and have the new Keyvalue settings for using unique entities and unique names.
   
   * Entities: Added new settings in the Keyvalue custom attribute that can force the VMF exporter to break concave brush entities into separate entities as well as increment the targetnames if desired.
   
   * Materials: Added new option to the Source Material Custom Attribute named "Export Using World UVs" that will force materials using it to project from world axis closes to face angle. Useful to reduce texinfos for materials like tool textures, etc.
   
   * Settings: Added new global Materials setting called "Use World Aligned on Known Tool Textures". When on, imported VMT materials will get the "Export Using World UVs" setting turned on. Currently, this applies to these tool materials: toolsnodraw, toolsskybox, toolsclip, toolsskip, toolshint, toolstrigger and toolsinvisible.
   
###################################

Version 4.2.9 released on 12-1-2019

   * Brush Mode: Updated Brush Mode to detect if a material added to an object in Brush Mode has Real World Scale on. If so, will turn on/off that setting on created geometry if the new geometry has the Real World Scale property.
   
   * Brush Mode: Added support for a Sphere primitive to be tagged as a brush in Brush Mode.
   
   * WWMT: Fixed sequence event formatting in QC for CS:GO and some other mods.
   
###################################

Version 4.2.7 released on 11-26-2019

   * System: Fixed bug in WW Pro SMD Exporter related to 3ds Max 2020.3.
   
   * Toolbars: Added two new toolbars to Brush Toolbar to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.6 released on 11-15-2019

   * CVS Report: Added Hull count to MDL report.
   
   * MDL Import Utilities: Added option to import MDLs based on expensive hull counts.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Wall Worm Pro Pack: Added new Material ID setting for CorVex Spline. Can be used with CorVex nodes to set specific IDs for CorVex sections derived from the splines.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Toolbars: Added two new buttons to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.4 released on 11-5-2019

   * Extras: Added a 3-Point Align macro.
   
   * Macros: Added macro to explode selected objects by their materials.
   
   * CVS Report: Fixed report excluding WWMT Helpers in some scenes.
   
###################################

Version 4.2.3 released on 11-4-2019

   * Toolbars: Added new button called Clean for Brushes. When pressed, will tag selected objects to brushes and add several modifiers to the object: ReDeform (if available), Brushify (if available) and Turn To Poly with Remove Mid Edge Vertices turned on.
   
   * Brush Tools: Updated the WW brush tools to create Box, Cylinder, Pyramid and a few other primitives to automatically keep the length, width and height segments set to 1 when creating the geometry.
   
   * Wall Worm Pro Pack: Fixed bug loading in versions prior to 3ds Max 2016.

###################################

Version 4.2.4 released on 10-30-2019

   * VMF Importer: Added new button to "Un Sky" objects to convert 3D skybox items to scene scale and then tag them as 3D sky objects.
   
   * VMF Importer: Fixed bug importing a VMF when it defined visgroupids starting at 0 instead of 1.
   
###################################

Version 4.2.3 released on 10-22-2019

   * Wall Worm Pro Pack: Fixed some bugs in CorVex Spline when using some settings on Brush Mode Corvexes.
   
   * Wall Worm Pro Pack: Fixed PropLine not distributing along an Arc spline.
   
   * Wall Worm Pro Pack: Added support in PropLine for using Spacing, Divide and Size on all shape classes instead of just Line, Border Spline and CorVex Spline.
   
   * WWMT: Removed the -game parameter from the studiomdle.exe call when targeting Goldsource.
   
   * WWMT: Fixed the option to load a MDL in HLMV after exporting a model to Goldsource.

###################################

Version 4.2.2 released on 10-16-2019

   * VMF Exporter: Fixed VMF exporter not honoring a PropLine's As Train setting.
   
   * Wall Worm Pro Pack: Fixed PropLine's Convert to Train function not setting up all proper values.

5
Bug Reports / Re: MaxScript Exception on install
« on: January 14, 2020, 02:56:43 pm »
Please update WW and see if your errors are now gone.

6
Bug Reports / Re: MaxScript Exception on install
« on: January 10, 2020, 10:31:18 pm »
Sorry for the confusion. I was asking for you to test that line of code to make sure my fix would work (which I did not actually load to WW yet and running that code doesn't actually fix the problem--it simply confirms the fix I will implement). Since the code above does not crash it means my fix will work and I will add it into the next update that will hopefully cause both errors you reported go away.

Out of curiosity, have you considered using a later version of Max? There are so many nice features since 2010 was released. Max 2020 is the best version of Max to-date.

7
Bug Reports / Re: MaxScript Exception on install
« on: January 08, 2020, 10:50:56 pm »
To test my fix, can you open the MAXScript Listener (F11) and paste this line in:

Code: [Select]
( isProperty (DotNetClass "System.Environment") #Is64BitProcess AND ((DotNetClass "System.Environment").Is64BitProcess))
Then hit ENTER.

It should print false (I'm assuming this since your DotNetClass doesn't have that property). It should not crash, however.

Please confirm also if you are running a 32-bit version of Windows or Max. I haven't had a 32-bit version for testing in probably a decade! :)

8
Bug Reports / Re: MaxScript Exception on install
« on: January 08, 2020, 10:21:46 pm »
OK, thanks for that info. I will look into that one as well.

I take it you are running the 32-bit version of Max?

9
Bug Reports / Re: MaxScript Exception on install
« on: January 08, 2020, 04:46:26 pm »
I have updated WW to check for compatibility with the function called in your error log. Please update and let me know if it works in 2010 now. I'm flying blind but feel confident that the issue is now fixed.

10
Bug Reports / Re: MaxScript Exception on install
« on: January 08, 2020, 11:21:56 am »
I am sorry about that error. I see that the method was only added in Max 2011. I haven't been able to test on anything prior to Max 2016 in years.

I will look into what it would mean to remove the method and hope it will fix this problem in 2010. I will post news of this patch as soon as possible.

11
Wall Worm News / Wall Worm Indie
« on: January 08, 2020, 06:07:10 am »
I am considering adding a new license of Wall Worm Pro or Wall Worm Pro Pack onto the Wall Worm Store that is an Indie version that is significantly discounted. I am currently considering these options:

Wall Worm Pro Indie @ $10/year
Wall Worm Pro Pack Indie @ $25/year

This license would expire after a year, requiring a new license annually. This would be available to anyone making less than $20K per year on 3D.

I am curious to get input from WW users on this model. I am most interested in getting people to migrate to Wall Worm Pro Pack which contains all plugins developed by Wall Worm (like CorVex, Normal Tools, etc).

12
Wall Worm News / Wall Worm Development Update
« on: December 23, 2019, 02:08:59 pm »
I wanted to share with the WW community some of the things that have gone one in the last several months. Although I have kept a steady stream of updates coming to WW, there was a dip in my productivity and in my responses to questions in general (on Discord, Steam, etc).

The main contributor to this was that I was very ill throughout most of 2019. I ended up being diagnosed with cancer. I am now cancer free and returning to a normal schedule. For those interested, here is my story on dealing with cancer.

One of the things I'm trying to do right now is revise the Hammered to the Max e-book to reflect later versions of Max/WW and to be cleaner and more concise. I'm also trying to develop some newer video content that is going up onto Hammered to the Max website. Below is just the latest video:



As you may know, I've been on the development team for Black Mesa since 2015. Now that Black Mesa is nearing completion, I'd like to wrap up most of the Source-related content/education/videos into a state that is worthy of helping keep alive Source modding into the future. But the reality is that my time devoted to Source itself is likely coming to a close. I won't 100% stop working on Source, nor will I drop development of Source-related tools. But moving forward, there will likely be a more generic slant to my tool development that is game-engine agnostic.

13
Wall Worm News / Black Friday Sale
« on: November 29, 2019, 09:32:31 am »
Use coupon code friday for 30% off on all sales in WW store. This can even be applied to the current special for WW Pro Pack which is already 50% off.

14
Wall Worm News / Re: Wall Worm 4.2.0 Released
« on: November 26, 2019, 10:38:15 pm »
Version 4.2.7 released on 11-26-2019

   * System: Fixed bug in WW Pro SMD Exporter related to 3ds Max 2020.3.
   
   * Toolbars: Added two new toolbars to Brush Toolbar to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.6 released on 11-15-2019

   * CVS Report: Added Hull count to MDL report.
   
   * MDL Import Utilities: Added option to import MDLs based on expensive hull counts.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Wall Worm Pro Pack: Added new Material ID setting for CorVex Spline. Can be used with CorVex nodes to set specific IDs for CorVex sections derived from the splines.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Toolbars: Added two new buttons to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.4 released on 11-5-2019

   * Extras: Added a 3-Point Align macro.
   
   * Macros: Added macro to explode selected objects by their materials.
   
   * CVS Report: Fixed report excluding WWMT Helpers in some scenes.
   
###################################

Version 4.2.3 released on 11-4-2019

   * Toolbars: Added new button called Clean for Brushes. When pressed, will tag selected objects to brushes and add several modifiers to the object: ReDeform (if available), Brushify (if available) and Turn To Poly with Remove Mid Edge Vertices turned on.
   
   * Brush Tools: Updated the WW brush tools to create Box, Cylinder, Pyramid and a few other primitives to automatically keep the length, width and height segments set to 1 when creating the geometry.
   
   * Wall Worm Pro Pack: Fixed bug loading in versions prior to 3ds Max 2016.

###################################

Version 4.2.4 released on 10-30-2019

   * VMF Importer: Added new button to "Un Sky" objects to convert 3D skybox items to scene scale and then tag them as 3D sky objects.
   
   * VMF Importer: Fixed bug importing a VMF when it defined visgroupids starting at 0 instead of 1.
   
###################################

Version 4.2.3 released on 10-22-2019

   * Wall Worm Pro Pack: Fixed some bugs in CorVex Spline when using some settings on Brush Mode Corvexes.
   
   * Wall Worm Pro Pack: Fixed PropLine not distributing along an Arc spline.
   
   * Wall Worm Pro Pack: Added support in PropLine for using Spacing, Divide and Size on all shape classes instead of just Line, Border Spline and CorVex Spline.
   
   * WWMT: Removed the -game parameter from the studiomdle.exe call when targeting Goldsource.
   
   * WWMT: Fixed the option to load a MDL in HLMV after exporting a model to Goldsource.

###################################

Version 4.2.2 released on 10-16-2019

   * VMF Exporter: Fixed VMF exporter not honoring a PropLine's As Train setting.
   
   * Wall Worm Pro Pack: Fixed PropLine's Convert to Train function not setting up all proper values.
   
###################################

Version 4.2.1 released on 10-15-2019

   * Wall Worm Pro Pack: Added a Reset Offset Mode in CorVex that replaces old checkbox for Reset Per Spline. New setting allows no reset, reset per spline object and reset per sub-spline. This applies to the Step and Slope offset modes.

   * Wall Worm Pro Pack: Fixed issue in CorVex when using CorVexSpline where the beginning/ending blocks of a wall would not always line up.

   * Wall Worm Pro Pack: Added several new CorVexSpline sub-spline options: Top Midline and Base Midline. These sub-splines will run along the middle of Wall Mode Covex sources.

   * Wall Worm Pro Pack: Added more control on the Reverse functions in CorVexSpline. Now can reverse specific subsections.

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