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Messages - wallworm

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1
General Discussion / Re: Seam between displacements
« on: July 04, 2020, 10:27:09 am »
I am sorry you are having this issue.

I am curious about why you used separate sculpt meshes? Unless you have some needed modifiers, I would revert the sculpts back to normal displacements, then sew them, then create a large single sculpt mesh. This will make it easier to manager and help keep the borders aligned.

Please let me know if this helps.

Feel free to post on Discord and I might have some time today to do a video call with WW group to solve problems or answer questions.

2
General Discussion / Re: Future of WallWorm
« on: June 20, 2020, 09:55:39 am »
WIthout access to all the assets, I'm not sure about the issue. I generally do not spend time troubleshooting decompiled assets, though. For those props that are misplaced, you may need to manually fix their locations.

3
General Discussion / Re: Future of WallWorm
« on: June 14, 2020, 10:56:07 am »
Just because it is not responding does not mean it has crashed. The option to import from QC can be extremely slow and appear to have crashed Max... but if left to its own devices, may actually complete (in a long time).

I would not use that option. Instead, I'd do it without that option, then select the props that do not import correctly to find out what models are failing. I suspect that these might be models that were paked into the BSP (which WW cannot read). If so, extract the MDLs from the BSP and place onto your file system in the path the model is needed.

4
General Discussion / Re: Future of WallWorm
« on: June 11, 2020, 12:34:55 pm »
Is there an error message that comes with this crash? Hit f11 and get the entire error message (red text) and send to me. My best guess is that there is some bad data from the decompile. I never work with decompiled maps.

5
General Discussion / Re: Future of WallWorm
« on: June 11, 2020, 09:01:27 am »
Wall Worm has continued to see updates. I just haven't updated the changelog as often as in past. I now work at Autodesk on 3ds Max itself, so my priorities have shifted. I'm still updating WW, but it is no longer my primary focus.

As for the maps that crash... are these raw VMF files or are they decompiled VMFs? Which maps?

6
Finished Levels / Re: CS GO Dust 2
« on: June 11, 2020, 08:59:33 am »
Cool :)

7
Wall Worm News / Wall Worm 5.0.27 Released
« on: June 11, 2020, 08:58:57 am »
I haven't been updating forums lately. Sorry. Here is latest changelog additions.

Version 5.0.27 released on 6-7-2020

   * VMT Importer: Fixed bug importing a VMT with invalid color data on a color parameter.
   
###################################

Version 5.0.26 released on 6-6-2020

   * MDL: Fixed MDL manager not registering WallWormMDL nodes with modifiers.
   
   * VMT Exporter: Fixed export of some materials that were causing MAXScript errors.
   
   * Convert Scene to Model: Updated the Illum button to automatically set max into Move mode since it is likely that when you select the Illumination origin the intent is to move it to a new location.

###################################

Version 5.0.25 released on 5-25-2020

   * VTF Exporter: Fixed VTF Exporter to check for invalid dimensions when setting up the VTF custom attribute and to check for invalid dimensions at export-time.
   
   * VMT Importer: Updated VMT importer to set water materials to display the bumpmap by default.
   
   * PropLine: Added new properties to exclude generating props within bounding regions in the scene.
   
###################################

Version 5.0.24 released on 5-21-2020

   * VMF Importer: Fixed importing entity outputs when an output value had spaces in it.
   
   * Convert Scene to Model: Fixed MAXScript error when pressing some buttons in UI if the scene was reset and floater was still open.
   
   * Convert Scene to Model: Added statistics output of total collapse in scene.
   
   * Arch Primitive: Fixed zero-volume brushes when the width was smaller than the Arch Height + Rim Height.
   
###################################

Version 5.0.22 released on 5-18-2020

   * Displacements: Fixed MAXScript error when clicking Remove and Delete in Sculpt Mesh modify tab.

###################################

Version 5.0.21 released on 5-17-2020

   * Entities: Fixed a bug that could happen when pressing the Isolate Selected Entity Inputs and Outputs button.
   
###################################

Version 5.0.19 released on 5-16-2020

   * WWMT: Fixed output of $ikchain to wrap bone names with strings and to print correct axis parameter.
   
   * VMF Exporter: Updated VMF exporter to include a displacement's visgroup(s) with the brush it belongs to (as well as the visgroups the brush belongs to).
   
###################################

Version 5.0.16 released on 5-14-2020

   * VMF Exporter: Fixed the Exclude Hidden option in the VMF exporter not excluding overlays and WWMT Proxies.

###################################

Version 5.0.14 released on 5-12-2020

   * CorVex: Fixed MAXScript error when using a Slope Method value of anything but Flat and the Seperate Blocks option is turned off.

###################################

Version 5.0.13 released on 5-12-2020

   * ShellVex: Fixed MAXScript error when a source object has a zero-area face.
   
   * WWMT: Fixed bug creating a hull from a WWMT Helper with Quick Hull if one of the nodes in the model was deleted before running quick hull.
   
   * CorVex: Added new Wall Slope Method to allow sloping Left, Right, Middle and no Slope.

###################################

Version 5.0.12 released on 5-9-2020

   * VMT Browser: Fixed the +Blend button not assigning the value to the $basetexture2 slot.
   
   * VMT Exporter: Fixed the VMT Exporter not exporting Blend Materials into WorldVertexTransition materials.
   
###################################

Version 5.0.11 released on 5-5-2020

   * 3ds Max 2021 Support: Fixed several functions in WW that were broken in 2021 because of property name changes.
   
###################################

Version 5.0.9 released on 4-30-2020

   * CorVex: Added option for sloped sides for CorVex Walls that can serve as roofs or surf ramp brushes.
   
   * CorVex Spline: Added new Use Floors options of Top Floor that will always use the CorVex's top floor and All But Top that will use all floors except the top.
   
###################################

Version 5.0.7 released on 4-11-2020
   
   * Entities: Fixed bug trying to set entity parameter for fademindist on an info_overlay when using some older mods/games where that parameter was not part of the FGD. This bug caused the VMF Importer to fail for some users.
   
   * VMT Exporter: Fixed error exporting some Physical Materials into VMT files.
   
###################################

Version 5.0.5 released on 4-6-2020
   
   * VMT Browser: Fixed bug loading VMTs that were not in the Materials path.
   
   * Delete Faces Modifier: Updated DeleteFaces modifier to remove dead structs (like vertices/faces). Currently only updated in Max 2018-2021.
   
###################################

Version 5.0.4 released on 3-29-2020
   
   * Convert Scene to Model: Fixed new spinner to control the Weld Threshold not being applied to all locations in the function calls.
   
   * Convert Scene to Model: Fixed the Normals setting and the Weldthreshold not being remembered when setting rollout to Use Last preset.
   
   * Convert Scene to Model: Added an extra Turn to Poly modifier to the Carver Culling function to clean up some cases where geometry was incorrect after a Shell modifier.
   
   * Convert Scene to Model: Updated the UI and tooltips to reflect more correct information.
   
###################################

Version 5.0.3 released on 3-28-2020

   * Installer: Fixed error installing into 3ds Max 2021.

   * WWMT: Fixed bug when exporting a model where a hull node was deleted before exporting.
   
   * Convert Scene to Model: Added a spinner to control the Weld Threshold when using the weld option.
   
###################################

Version 5.0.2 released on 2-18-2020

   * RES: Updateed RES File Generator to use \r\n line endings instead of just \n.
   
   * Packing: Added utility to generate a VPK, VPK Response File and a batch file for stuffing current scene assets into the VPK.
   
   * Material Utilities: Added button to convert bitmap textures in scene using VTF to use TGA instead. Useful for when exporting to applications that do not support VTF files.
   
   * WWMT: Fixed several buttons in WWMT Floater's Collision Model Rollout causing a MAXScript error when pressed after the WWMT Helper was deleted from the scene.
   
   * Menus: Added the Soundscaper, Rad File and Res & VPK Tools menus to the Wall Worm Exporters menu.

###################################

Version 5.0.0 released on 2-14-2020

   * Licensing: Updated licensing of Wall Worm Pro and merged Wall Worm Pro, Wall Worm Pro Pack into the free license of Wall Worm. All versions of Wall Worm are now packaged as Wall Worm Pro Pack.

   * PropLine: Updated the Create from Selection macro to only add an edit normals modifier onto the PropLine node if one of the selected geometry nodes is a WallWormMDL node that has a defined MDL name.
   
   * Displacements: Updated the Create Displacements function to not create a displacement when the selected geometry is a Brush Entity.
   
   * Displacements: Fixed bad orientations that sometimes happened with the displacement function to revert from source geometry.
   
   * Displacements: Fixed function for resetting displacement UVs from Brush.
   
   * Displacements: Fixed bad orientation of some displacements after using functions to reset from underlying brush.
   
   * Displacements: Added new button in the Displacement floater to delete selected displacements. Works faster than standard Delete function.
   
   * Worm Face: Updated Worm Face to not require collapsed objects in most cases. Now applies an Edit Poly modifier in cases of objects it doesn't natively know how to set IDs to.
   
###################################

Version 4.3.31 released on 2-3-2020

   * CorVex: Updated CorVex snap functions to work a little faster. Biggest gains in Max 2018.2+ (Wall Worm Pro Pack).

###################################

Version 4.3.30 released on 2-2-2020

   * Displacements: Fixed bug creating a displacement from an object with a material that had a texture in the diffusemap that doesn't have a "coords" property.
   
   * CorVex: Updated CorVex to preserve proper sub-object selection when using the Multi Floor settings (Wall Worm Pro Pack).
   
   * CorVex: Added new Face Selection options to select only the very top or very bottom faces when using a Multi-Floor CorVex (Wall Worm Pro Pack).
   
###################################

Version 4.3.29 released on 2-2-2020

   * Get Brush By ID: Updated the Get Brush By ID function to also include entity IDs.
   
   * VMF Exporter: Updated the VMF Exporter to store the ID of entities when exporting so they can also be fetched via the Get Brush By ID. Used on both brush and point entities.
   
   * CorVex: Added new Snap Method Option to choose between new snap method and older snap method (Wall Worm Pro Pack).
   
   * PropLine: Fixed when using some kinds of splines.
   
###################################

Version 4.3.28 released on 2-2-2020

   * Problem Checker: Added checks for displacements on brushes that are tied to entities.
   
   * Material Utilities: Fixed the rename function causing a MAXScript error.
   
   * Entities: Updated the Brush Entity function to tie to entity to check whether displacements are tied to the geometry. If so, will not tie the entity to the brush.
   
   * Entities: Updated the Brush Entity function to tie to entity to check whether the geometry objects are valid for brush geometry. If not, will not tie the entity to the brush. This means you can no longer accidentally tie a MDL node to a brush entity or use most known invalid geometry classes (like Torus, for example).
   
   * CorVex: Updated the Material ID labels and tooltips for some properties to reflect the appropriate section of the CorVex node depending on whether it is in Wall Mode or not. In Wall Mode, the Side 1 label is now "Hidden" to represent the faces hidden between block segements (Wall Worm Pro Pack).
   
###################################

Version 4.3.27 released on 2-2-2020

   * Problem Checker: Added checks for brushes with many sides.
   
   * Problem Checker: Updated Problem Checker to exclude concave-tagged brushes from the Convex brush check. Explicitly tagged concave brushes export as one brush-per-element and more often than not give false positives for the Convexity check.

   * Updated CorVex to use an Interpolation of 0 for any Rectangle or Ngon used in a CorVex that isn't set to Wall Mode.

###################################

Version 4.3.26 released on 2-1-2020

   * PropLine: Fixed Spacing and Divide settings having incorrect results when using a Line or CorVex Spline (Wall Worm Pro Pack).
   
   * CorVex Spline: Added new methods to work with PropLine Spacing and Divide settings (Wall Worm Pro Pack).

###################################
   
Version 4.3.25 released on 1-31-2020

   * CorVex Spline: Fixed bug in CorVex Spline where one of the divisor ends would be missing if Side Divisor and Side Divisor Ends were both enabled (Wall Worm Pro Pack).

###################################

Version 4.3.24 released on 1-30-2020

   * CorVex: Fixed bug in CorVex in Block Mode using a CorVex Spline where an extra set of vertices were being added with a zero-area polygon (Wall Worm Pro Pack).
   
   * CorVex: Fixed bad snap results when the corvex node isn't aligned to the world grid (Wall Worm Pro Pack).
   
###################################

Version 4.3.23 released on 1-25-2020

   * Settings: Cleaned up some items in the Miscellaneous tab of the global settings.
   
   * CorVex Spline: Fixed bug with Multi-Floor settings in CorVex Spline (Wall Worm Pro Pack).
   
###################################

Version 4.3.22 released on 1-25-2020

   * Worm Face: Updated Worm Face to not lag on first time previewing an image.
   
###################################

Version 4.3.21 released on 1-24-2020

   * Worm Face: Added button to import VMT file into Worm Face.
   
   * Worm Face: Fixed a MAXScript error in a callback script that could happen in some cases when trying to pick a face for a decal.
   
   * Worm Face: Added support for texture drop onto Arch primitives.
   
   * VMT Browser: Added UNDO support for when assigning materials to scene objects.
   
   * VTF Exporter: Fixed bug in the VTF export dialogs where the button to reset a texture's output path to the parent material path was resetting the filename to the actual bitmap filename even if the output vtf filename path was explicitly assigned to something else (WW Pro).
   
   * Menus: Added two new Material menus to assign texture paths (names) to match selected materials (either in selected objects in scene or in current Slate selection).
   

8
Commercial Tools / Re: Delete Faces Modifier
« on: May 01, 2020, 08:35:19 am »
Unfortunately, there is no way to have the clean version (devoid of dead verts/faces) and keep face order. The previous implementation deleted the faces from the mesh that you see, but they still existed in the data--and because they still existed, face order was preserved. In the update, the dead faces get cleared--meaning that face IDs that are deleted get filled with previously higher face IDs. There is no way to avoid this.

A workaround is to use the older implementation and clean at the end. But the current implementation is the correct way it should be done so I will keep the current logic in the modifier. It's unfortunate this affects previous usage that has topology-dependent modifiers above, but I didn't notice the issue until you posted about the issue. My habit is to avoid using topology dependent modifiers whenever possible--and the situations I built this for didn't highlight the issue in my own usage.

9
General Discussion / Re: Is it possible to import ropes in WallWorm?
« on: April 26, 2020, 03:40:42 pm »
If you want to make polygonal ropes or wires, simply make splines in Max and set them as renderable splines in the viewport. Those can then export as models with WWMT.

I don't have a function for converting move_rope/keyframe_rope into splines right now. I had thought about this in the past, but I never got around to it. I'll consider it when time opens up.

10
Commercial Tools / Re: Delete Faces Modifier
« on: April 06, 2020, 10:16:24 pm »
I have loaded an update to Delete Faces that removes dead structs now. This update is included in the plugin for 3ds Max 2018+.

11
Commercial Tools / Re: Delete Faces Modifier
« on: April 06, 2020, 12:52:14 pm »
Sorry for the long delay. I have implemented a fix and recompile for Max 2018-2021. I will release that update this evening.

12
Commercial Tools / Re: Delete Faces Modifier
« on: March 08, 2020, 03:13:47 pm »
I will look into it. For now you may want to use the SelectFaces Modifier with a Delete Mesh modifier above. This will likely solve your problem in the meantime.

13
Commercial Tools / Re: Delete Faces Modifier
« on: February 29, 2020, 04:03:51 pm »
Can you send me a Max scene demonstrating this? I could not replicate the problem.

14
Wall Worm News / Wall Worm Pro Now Free
« on: February 14, 2020, 03:31:53 pm »
Wall Worm v5.0 is now out. With it comes a change in the licensing and distribution. I have opted to release all of the current commercial tools and plugins developed by Wall Worm as free downloads. Wall Worm Pro Pack (which includes Wall Worm Pro and all commercial tools) is now the default download for WWMT. There are several reasons I made this decision. Part of this is because I'm about to make a significant career change in the coming weeks that will affect my ability to spend time with customer support. I will share news of what exactly that change is when it can be made public.

This does not mean that the Wall Worm projects are coming to an end. Far from it. It's just that I've reached a stage where I feel that releasing the tools freely ensures the broadest usage. I want to continue seeing the WW community grow.

For all of the people who have supported me and my work over the years, thank you! I hope that you all continue to get enjoyment out of my work.

:)

15
Bug Reports / Re: MaxScript Exception on install
« on: January 23, 2020, 11:27:36 pm »
Did the updates fix your problems?

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