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Topics - wallworm

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1
Wall Worm News / Wall Worm Pro Now Free
« on: February 14, 2020, 03:31:53 pm »
Wall Worm v5.0 is now out. With it comes a change in the licensing and distribution. I have opted to release all of the current commercial tools and plugins developed by Wall Worm as free downloads. Wall Worm Pro Pack (which includes Wall Worm Pro and all commercial tools) is now the default download for WWMT. There are several reasons I made this decision. Part of this is because I'm about to make a significant career change in the coming weeks that will affect my ability to spend time with customer support. I will share news of what exactly that change is when it can be made public.

This does not mean that the Wall Worm projects are coming to an end. Far from it. It's just that I've reached a stage where I feel that releasing the tools freely ensures the broadest usage. I want to continue seeing the WW community grow.

For all of the people who have supported me and my work over the years, thank you! I hope that you all continue to get enjoyment out of my work.

:)

2
Wall Worm News / Wall Worm 4.3.20 Released
« on: January 23, 2020, 11:26:41 pm »
Version 4.3.20 released on 1-23-2020

   * Worm Face: Fixed bugs assigning brush side to decals dropped onto sculpt meshes.
   
   * Entities: Fixed function in entities to assign brush side IDs picked from some objects.
   
###################################

Version 4.3.19 released on 1-23-2020

   * Worm Face: Fixed Critical Bug dropping a texture onto a sculpt mesh that could remove a displacement from the scene.
   
   * VMT Browser: Updated VMT Browser to allow sending a material over to Worm Face.
   
   * Worm Face: Updated Worm Face UI to be more friendly (larger preview).
   
   * Worm Face: Removed the Convert to Poly Option in Worm Face. Now limited to specific object types for setting face Materials: Editable Poly, Editable Mesh and CorVex.
   
   * Worm Face: Updated Worm Face to assign materials to CorVex sub-sections when dropping materials. Requires latest version of CorVex (available in Wall Worm Prop Pack).

###################################

Version 4.3.18 released on 1-22-2020

   * Replace Models: Added a button to browse for MDLs from the game folders.

   * Replace Models: Updated the Replace Models floater to allow selecting MDL nodes that do not currently have a model path.
   
   * Replace Models: Fixed a bug when using the Paste Modifiers option in the Replace Models floater.
   
###################################

Version 4.3.17 released on 1-21-2020

   * Visgroups: Added new setting into Visgroups called Exclude from VMF. When on, any object in any visgroup tagged to be excluded will not export into the VMF.
   
   * VMF Exporter: Added support for the new Visgroup option to exclude from a VMF.
   
   * CorVex Spline: Fixed bug generating a CorVex Spline from a CorVex whose spline is being edited to add a new sub-spline (Wall Worm Pro Pack).
   
   * CorVex: Fixed CorVex missing end block in Wall Mode when using a Border Spline and Interpolate turned on (Wall Worm Pro Pack).
   
   * CorVex: Fixed CorVex skipping the last point in some cases when using a closed CorVex Spline (Wall Worm Pro Pack).
   
###################################

Version 4.3.16 released on 1-21-2020

   * CorVex Spline: Added an Offset value to CorVex Spline that allows offsetting the splines in the Z axis (Wall Worm Pro Pack).

###################################

Version 4.3.15 released on 1-21-2020

   * CorVex Spline: Fixed bug in CorVex Spline when using End Caps but no base lines (Wall Worm Pro Pack).
   
###################################

Version 4.3.12 released on 1-20-2020

   * ShellVex: Added mesh caching option to speed up ShellVex (Wall Worm Pro Pack).

###################################

Version 4.3.13 released on 1-19-2020

   * Soundscapes: Updated Soundscape tools to play sounds by double-clicking sounds in sound lists.
   
###################################

Version 4.3.12 released on 1-18-2020

   * MAP Exporter: Fixed bug sending MAP file to compiler in level exporter.
   
   * Point Entities: Fixed errors assigning some entity parameters to some entity types in Goldsource.
   
###################################

Version 4.3.10 released on 1-17-2020

   * Materials: Updated the general material exporter to allow VertexLitGeneric to be honored in export window.
   

3
Wall Worm News / Wall Worm 4.3.9 Released
« on: January 17, 2020, 09:13:48 am »
Version 4.3.9 released on 1-16-2020

   * CorVexSpline: Added ability to include/exclude by Floors from source CorVexes (Wall Worm Pro Pack).

   * VMF Importer: Fixed bug setting MDL solid state on VMF import.
   
   * WWMT: Added new button to regenerate the hulls of clusters in the cluster info rollout.
   
   * Convert Scene to Model: Fixed bug creating clusters in older versions of Max.
   
   * Visgroup Manager: Fixed bug in the Visgroup Manager for older versions of 3ds Max.
   
###################################

Version 4.3.5 released on 1-14-2020

   * CorVex: Fixed bug with new snapping methods (Wall Worm Pro Pack).
   
   * CorVexSpline: Added support for multi-floor CorVexes (Wall Worm Pro Pack).
   
###################################

Version 4.3.4 released on 1-14-2020

   * Visgroups: Added several new AutoVisgroups dealing with Shape types.

   * CorVex: Fixed bug when two points from splines are less than 1 unit apart. This was causing mesh generation errors that could corrupt the viewport. Now CorVex skips such points (Wall Worm Pro Pack).

###################################

Version 4.3.3 released on 1-13-2020

   * WWMT: Fixed bug exporting some jiggblebone constraint range values.
   
   * Soundscaper: Fixed bug in Soundscaper introduced in 4.3.1.
   
   * CorVex: Fixed bug in CorVex when using a CorVex Spline with a spline setting to anything other than "All" (Wall Worm Pro Pack).
   
###################################

Version 4.3.1 released on 1-8-2020

   * Soundscapes: Added new Soundscape Manager to view and edit soundscapes in the scene.
   
   * Soundscaper: Updated Soundscaper to work with new Soundscape Tools custom attributes.
   
   * Entities: Added new properties to the env_soundscape and env_soundscape_triggerable entities to set soundscape properties to pass into Soundscaper.

   * VMF Exporter: Fixed bug with corrupted VMF Exporter Presets when saving a preset after exporting a scene.
   
   * Entities: Fixed bug in WW Pro Entity UI that caused MAXScript error when using the pick object button for elements like Pick Parent, etc. Fix is only in Max 2018+.
   
   * System: Added check for availability of windows.processPostedMessages() to fix bugs with older versions of Max (before Max 2011).
   
   * RMF Importer: Fixed bug importing RMF introduced with the Visgroup updates.
   
###################################

Version 4.2.17 released on 12-22-2019

   * CorVex: Added Edge Selection settings into CorVex (Wall Worm Pro Pack).
   
   * Modifiers: Added SelectFaces and DeleteFaces modifiers (Wall Worm Pro Pack).
   
   * PropLine: Added new Midpoint distribution method (Wall Worm Pro Pack).
   
   * VMF Exporter: Added support for exporting single-entity brushes from complex geometry objects (like CorVex) for entities that only allow one solid per entity. Currently applied to func_areaportal and func_areaportalwindow entities.
   
   * VMF Exporter: Added enforcement of the "tools/toolsareaportal" material on func_areaportal regardless of the materials on the object in the scene.
   
   * VMF Exporter: Added current FGD and Max Source file to the VersionInfo block of a VMF file.
   
   * VMF Exporter: Will now use a global UV for any face using a material that has new option in Materials called "Export Using World UVs".
   
   * VMF Exporter: Added support to increment targetname of entities that are part complex entity brushes and have the new Keyvalue settings for using unique entities and unique names.
   
   * Entities: Added new settings in the Keyvalue custom attribute that can force the VMF exporter to break concave brush entities into separate entities as well as increment the targetnames if desired.
   
   * Materials: Added new option to the Source Material Custom Attribute named "Export Using World UVs" that will force materials using it to project from world axis closes to face angle. Useful to reduce texinfos for materials like tool textures, etc.
   
   * Settings: Added new global Materials setting called "Use World Aligned on Known Tool Textures". When on, imported VMT materials will get the "Export Using World UVs" setting turned on. Currently, this applies to these tool materials: toolsnodraw, toolsskybox, toolsclip, toolsskip, toolshint, toolstrigger and toolsinvisible.
   
###################################

Version 4.2.9 released on 12-1-2019

   * Brush Mode: Updated Brush Mode to detect if a material added to an object in Brush Mode has Real World Scale on. If so, will turn on/off that setting on created geometry if the new geometry has the Real World Scale property.
   
   * Brush Mode: Added support for a Sphere primitive to be tagged as a brush in Brush Mode.
   
   * WWMT: Fixed sequence event formatting in QC for CS:GO and some other mods.
   
###################################

Version 4.2.7 released on 11-26-2019

   * System: Fixed bug in WW Pro SMD Exporter related to 3ds Max 2020.3.
   
   * Toolbars: Added two new toolbars to Brush Toolbar to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.6 released on 11-15-2019

   * CVS Report: Added Hull count to MDL report.
   
   * MDL Import Utilities: Added option to import MDLs based on expensive hull counts.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Wall Worm Pro Pack: Added new Material ID setting for CorVex Spline. Can be used with CorVex nodes to set specific IDs for CorVex sections derived from the splines.
   
   * Wall Worm Pro Pack: Removed some duplicate sub-splines in some closed spline sections of CorVex Spline.
   
   * Toolbars: Added two new buttons to create CorVex Splines from selected CorVex nodes.
   
###################################

Version 4.2.4 released on 11-5-2019

   * Extras: Added a 3-Point Align macro.
   
   * Macros: Added macro to explode selected objects by their materials.
   
   * CVS Report: Fixed report excluding WWMT Helpers in some scenes.
   
###################################

Version 4.2.3 released on 11-4-2019

   * Toolbars: Added new button called Clean for Brushes. When pressed, will tag selected objects to brushes and add several modifiers to the object: ReDeform (if available), Brushify (if available) and Turn To Poly with Remove Mid Edge Vertices turned on.
   
   * Brush Tools: Updated the WW brush tools to create Box, Cylinder, Pyramid and a few other primitives to automatically keep the length, width and height segments set to 1 when creating the geometry.
   
   * Wall Worm Pro Pack: Fixed bug loading in versions prior to 3ds Max 2016.

###################################

Version 4.2.4 released on 10-30-2019

   * VMF Importer: Added new button to "Un Sky" objects to convert 3D skybox items to scene scale and then tag them as 3D sky objects.
   
   * VMF Importer: Fixed bug importing a VMF when it defined visgroupids starting at 0 instead of 1.
   
###################################

Version 4.2.3 released on 10-22-2019

   * Wall Worm Pro Pack: Fixed some bugs in CorVex Spline when using some settings on Brush Mode Corvexes.
   
   * Wall Worm Pro Pack: Fixed PropLine not distributing along an Arc spline.
   
   * Wall Worm Pro Pack: Added support in PropLine for using Spacing, Divide and Size on all shape classes instead of just Line, Border Spline and CorVex Spline.
   
   * WWMT: Removed the -game parameter from the studiomdle.exe call when targeting Goldsource.
   
   * WWMT: Fixed the option to load a MDL in HLMV after exporting a model to Goldsource.

###################################

Version 4.2.2 released on 10-16-2019

   * VMF Exporter: Fixed VMF exporter not honoring a PropLine's As Train setting.
   
   * Wall Worm Pro Pack: Fixed PropLine's Convert to Train function not setting up all proper values.

4
Wall Worm News / Wall Worm Indie
« on: January 08, 2020, 06:07:10 am »
I am considering adding a new license of Wall Worm Pro or Wall Worm Pro Pack onto the Wall Worm Store that is an Indie version that is significantly discounted. I am currently considering these options:

Wall Worm Pro Indie @ $10/year
Wall Worm Pro Pack Indie @ $25/year

This license would expire after a year, requiring a new license annually. This would be available to anyone making less than $20K per year on 3D.

I am curious to get input from WW users on this model. I am most interested in getting people to migrate to Wall Worm Pro Pack which contains all plugins developed by Wall Worm (like CorVex, Normal Tools, etc).

5
Wall Worm News / Wall Worm Development Update
« on: December 23, 2019, 02:08:59 pm »
I wanted to share with the WW community some of the things that have gone one in the last several months. Although I have kept a steady stream of updates coming to WW, there was a dip in my productivity and in my responses to questions in general (on Discord, Steam, etc).

The main contributor to this was that I was very ill throughout most of 2019. I ended up being diagnosed with cancer. I am now cancer free and returning to a normal schedule. For those interested, here is my story on dealing with cancer.

One of the things I'm trying to do right now is revise the Hammered to the Max e-book to reflect later versions of Max/WW and to be cleaner and more concise. I'm also trying to develop some newer video content that is going up onto Hammered to the Max website. Below is just the latest video:



As you may know, I've been on the development team for Black Mesa since 2015. Now that Black Mesa is nearing completion, I'd like to wrap up most of the Source-related content/education/videos into a state that is worthy of helping keep alive Source modding into the future. But the reality is that my time devoted to Source itself is likely coming to a close. I won't 100% stop working on Source, nor will I drop development of Source-related tools. But moving forward, there will likely be a more generic slant to my tool development that is game-engine agnostic.

6
Wall Worm News / Black Friday Sale
« on: November 29, 2019, 09:32:31 am »
Use coupon code friday for 30% off on all sales in WW store. This can even be applied to the current special for WW Pro Pack which is already 50% off.

7
Wall Worm News / Forum Registration Update
« on: October 18, 2019, 08:39:01 pm »
Due to the number of spammers joining the site lately, I have opted to set registration to Admin Approval only. Sorry for legitimate users who want to join and ask a question--for the time being you will have to wait until approved. In the meantime you can join the Discord server which you can find from the Wall Worm menus under Wall Worm > Wall Worm Get Help > Ask for Help on Discord.

8
Wall Worm News / Wall Worm 4.2.0 Released
« on: October 14, 2019, 05:07:50 pm »
Version 4.2.0 released on 10-14-2019

   * Wall Worm Pro Pack: Added new parametric Spline shape called CorVex Spline that creates splines from specified sections of CorVex nodes. Found under Shapes > Wall Worm category in Command Panel.
   
   * Wall Worm Pro Pack: Added several new Material ID options for CorVex nodes that are using the multi-floor setting.
   
   * Wall Worm Pro Pack: Fixed a MAXScript error when trying to assign a spline to a CorVex node that would cause a dependency loop.
   
   * Wall Worm Pro Pack: Added support for CorVexSpline to both CorVex and PropLine nodes.
   
   * Wall Worm Pro Pack: Updated PropLine to have better support for BorderSpline, allowing usage of more than just Knot mode and one sub-spline.
   
   * Wall Worm Pro Pack: Updated PropLine macros to work on PropLine nodes that have modifiers.

   * Visgroup Manager: Updated some visgroup functions to call forcecompleteredraw() because the visibility state was not always displaying in the viewport immediately.
   
   * Visgroup Manager: Added button in Visgroup Manager to create Visgroups from current scene layers.
   
   * Visgroup Manager: Added new button to delete selected visgroup.
   
   * Visgroup Manager: Added option to delete all empty visgroups.

   * VMF Exporter: Added support to export Visgroups (instead of Layers) as visgroups into VMF.
   
   * VMF Exporter: Added support for exporting objects into multiple visgroups.
   
   * VMF Importer: Added support for objects to import to multiple visgroups instead of just one.
   
   * VMF Importer: Updated VMF Importer to cache instance import paths and Container definition paths to import more quickly.
   
   * Settings: Added new setting to determine whether Visgroups or Layers are used for exporting into VMF visgroups. New default is to use Visgroups but legacy scenes will default to layers.
   
   * CSGO: Added support for TAR (Terri's Auto Radar) in Wall Worm. Found in Overview Exporter UI. Must have TAR installed to work.
   
   * Starter Kits: Updated Starter Kit brush generation to use CorVex if installed for generating brush entities.
   
   * Starter Kits: Added Day of Defeat tools to Starter Kits.
   
   * Starter Kits: Added a Tonemap Setup button to generate a logic_auto entity with outputs to a env_tonemap_controller entity.
   
   * Border Spline: Moved the Border Spline from the generic Splines category in the create tab of the Command Panel to a new cetegory called "Wall Worm".

9
Anvil Bug Reports / [FIXED] Entity Collision Setting Not Kept
« on: September 29, 2019, 07:41:40 pm »
There is a bug right now in the VMF exporter where entity collision settings are not preserved when exporting/compiling. I have a fix lined up for this but won't be able to release it until Tuesday.

10
Wall Worm News / Wall Worm 4.1.0 Released
« on: September 22, 2019, 10:55:41 am »
Version 4.1.0 released on 9-22-2019

   * Toolbars: Added Brush Toolbar with several buttons to create various brush geometry objects.
   
   * System: Consolidated several functions that were in Macros into reusable methods in different WW classes.
   
   * Entities: Updated Point Entity function to place entities to force a viewport redraw to avoid some lag in the appearance of entities at picked locations.

11
Wall Worm News / Wall Worm 4.0.54 Released
« on: September 19, 2019, 08:46:20 pm »
Version 4.0.54 released on 9-19-2019

   * VMF Importer: Added several new options for VMF Importer to control what objects are being imported.
   
   * VMT Browser: Updated VMT Browser function to add a material to current selection to no longer add a Vertex Paint modifier on selection except for sculpt meshes.

   * VMF Exporter: Fixed bug exporting correct materials on some brushes/displacements.

12
Wall Worm News / New Level Design Video
« on: September 15, 2019, 07:55:00 pm »

13
Wall Worm News / Wall Worm 4.0.52 Released
« on: September 13, 2019, 12:11:26 pm »
Version 4.0.52 released on 9-13-2019

   * Settings: Fixed settings not keeping separate default model/material path lists between presets.
   
   * VMF Exporter: Updated default non-textured UVs on brushes to use UV coordinates that align to world X/Y/Z axis.
   
   * VMF Exporter: Updated VMF Exporter to not always make material names upper case. Breaks with Hammer-convention but makes VMF data match case of actual assets.
   
   * VMF Exporter: Fixed missing entity data when tying an entity to some native brush objects like CorVex, ShellVex and Arch. Requires Entity Definition reparse.
   
   * VMF Exporter: Fixed Arch Primitive being excluded in VMF Exporter.
   
   * Entities: Fixed error when using the button to add brushes to an existing brush entity and picking the original entity.

###################################

Version 4.0.50 released on 9-10-2019

   * Settings: Added settings checks when loading up settings. Looks for missing paths and prints in the MAXScript listener if there are problems when loading settings.
   
   * VMF Importer: Added verification of proper game settings to make sure that the global settings have proper values for required settings like the FGD, etc. Fixes errors when importing a scene and data is missing because of incorrect settings.
   
   * VMF Importer: Added support to import cameras made in Hammer.
   
   * Sky Writer: Fixed Sky Writer not rendering textures if the sky name had a newline in the name.
   
   * Sky Writer: Fixed MAXSript error when hitting compile cubemaps and the reflect map storing the cube sides was missing textures.
   
   * System: Fixed problem with the WW Map Paths for the session getting cleared on scene reset.
   
###################################

Version 4.0.49 released on 9-3-2019

   * Sky Writer: Updated Sky Writer batch files to use /D to change drives, fixing some problems with the compiler sometimes not running based on installation paths.

   * VMF Exporter: Added materials/texture transforms caches so that names/texture transforms/sizes are not calculated per object but just once per material in scene.
   
   * VMT Browser: Updated VMT Browser to not add ".vmt" to end of material names when adding to the scene.

###################################

Version 4.0.48 released on 9-2-2019

   * UVW: Updated VMF/SMD exporters to use proper UV settings with the BitmapTexture Crop setting. Previously, most V offsets were incorrect when using BitmapTexture Crop.
   
   * MDL Import Utilities: Added function to select props in current scene based on specified parameters.

14
Wall Worm News / Wall Worm Pro Pack
« on: August 06, 2019, 04:47:50 pm »
There is now a version of Wall Worm Pro called Wall Worm Pack. It includes Wall Worm Pro with all the extra plugins from Wall Worm, like CorVex, Normal Tools, Brushify etc. It even includes a plugin called Rocky that was never released individually.

Get you complete level design kit now with Wall Worm Pro Pack!

15
General Discussion / 3ds Max Indie now available
« on: August 01, 2019, 12:14:07 pm »
For years now I've been promoting 3ds Max to the masses. I've always had a love affair with 3ds Max, so it's natural for me. However, many students, hobbyists and freelancers have always balked at Max because of the cost. Max has never been a small investment. So many have avoided Max on cost alone. That appears to be changing.

Autodesk announced at Siggraph this year the release of 3ds Max Indie. This version is a fully-functioning version of Max for anyone living in certain regions and making less than $100k per year on design work. At this time it's limited to Australia, Canada, New Zealand, the UK or the US. Hopefully this initiative will expand to other regions.

So if you ever wanted to work with a commercial license of Max at an Indie rate, now is your time!

And while you're at it, don't forget to add some Wall Worm tools/plugins to your collection of tools :)

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