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Topics - wallworm

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1
Wall Worm News / Wall Worm 3.889 Released
« on: January 17, 2019, 06:09:57 PM »
Version 3.889 released on 1-17-2019

   * Visgroup Manager: Fixed MAXScript listener saying there was an error when clicking the "Auto" checkbox.
   
   * Visgroup Manager: Added a new Autovisgroup for GrowFX nodes.
   
   * WallWormMDL: Added new checkbox to the MDL node called Snap Mode and a snap precision spinner. When moving a WallWormMDL, will snap to the snap mode axis grid based on snap precision.
   
   * VMF Exporter: Updated VMF Exporter to snap prop locations to the snap mode of the props when exported from a Forest node.
   
   * WallWormMDL: Added a new checkbox in the MDL node called Scale by Sky. When on, the exported prop will be scaled by the sky scale amount in the VMF settings if the prop is also tagged as sky and the entity has a scale property.
   
   * VMF Exporter: Updated the VMF exporter to scale props inside Forest nodes by the sky scale if the source nodes in the Forest nodes are tagged as sky objects and the scale by sky is turned on.
   
   * VMF Exporter: Fixed some entity values not exporting properly in some circumstances.
   
   * Convert Scene to Model: Updated the clustering function to consolidate multimaterials.
   
   * Convert Scene to Model: Added function to break a WWMT into new WWMTs based on Materials.
   
   * Scene Managers: Updated the Visgroup Manager and Entity Manager to refresh views if opened when a new file is opened.
   
   * VMF Importer: Updated VMF Importer to not display brushes of displacements.

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Version 3.887 released on 1-7-2019

   * Displacements: Fixed commiting sculpt mesh UVs to displacements not working.
   
   * Convert Scene to Model: Fixed rare MAXScript error if no mesh was generated.

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Version 3.886 released on 1-1-2019

   * Utilities: Added new function to create a CSV report of assets in current scene.
   
   * Displacements: Updated the default Add Landscape DCM preset to normalize the vertex colors of the 4wayBlend Data Channels. Fixes results going out-of-range with scaled values.

2
Version 3.885 released on 12-30-2018

   * SMD Exporter: Fixed bug exporting SMD in WW Pro after bug introduced in last update.
   
   * Macros: Updated function to tag objects as Skybox Items to work on displacements.
   

3
Wall Worm News / Forum Registration and Other Site News
« on: December 29, 2018, 09:24:47 AM »
The forum registration was down recently. Sorry for those who have tried to register and could not. This problem likely started in November.

Also, it has been brought to my attention that the main WW site and possibly these forums have been inaccessible for many Russian visitors. I apologize. This is out of my hands as it is due to a set of policies set by the Russian government to block some apps. Apparently I must prove to them that the WW website isn't using some banned app. How to prove this, I just don't know.

In the meantime, if you need to get in touch, there is a link to the WW Discord channel inside WW at the menu Wall Worm > Wall Worm Online > Wall Worm Discord.

4
Wall Worm Level Design in 3ds Max / New Displacements Videos
« on: December 28, 2018, 07:16:52 AM »



5
Wall Worm News / Wall Worm 3.88 Released. Important bug fix.
« on: December 24, 2018, 04:21:14 PM »
Version 3.88 released on 12-24-2018

   * System: Fixed critical error where Slate Views could get wiped. This bug seems to be the result of some change in Max/MAXScript after a recent Windows Update.
   
   * Utilities: Updated the shipped landscape DCM modifiers to be more robust.
   
   * Problem Checker: Added notice for installing Update 3 if not installed and using 3ds Max 2019.

6
Wall Worm News / Wall Worm 3.876 Released
« on: December 16, 2018, 03:11:55 PM »
Version 3.876 released on 12-16-2018

   * VMF Exporter: Updated VMF Exporter to clamp 4way blend channel colors that may be set to negative values in the event that the 4way colors were set with the DataChannel modifier and went out-of-range.
   
   * VBSP Importer: Fixed a bug importing a VBSP file under some circumstances.
   
   * Displacements: Added new functions in Displacement Proxies to select faces by Material.
   
   * Macros: Added a macroscript to disable shadows on selected entities.
   
   * Miscellaneous: Added new CSGO tools under Level Design > Misc Tools. New floater allows creating a KV file and a map CFG file.
   
   * Utilities: Fixed function for opening text files in text editor to work when the path had a space in it.

7
Wall Worm News / Wall Worm 3.868 Released
« on: November 27, 2018, 02:56:56 PM »
Version 3.868 released on 11-27-2018

   * Convert Scene to Model: Fixed the Delete Tool Texture function often missing polys to delete.
   
   * Convert Scene to Model: Fixed some cases where collision hulls sometimes being skipped when converting brushes.
   
   * Hull Helper: Updated the Prepare From Selection function to reset the transform of the meshes to avert issues with scaled meshes.
   
   * WWMT: Added new function to automatically generate a new root bone and skin the hulls to it. Function found in WWMT Scene Tools.
   
   * WWMT: Updated FLEX Rules and Controller names to removed characters that are not alphanumeric.
   
   * Assets: Updated the Zip From Res function to not skip files with spaces in the name.

8
General Discussion / Latest Black Mesa Trailer
« on: November 19, 2018, 01:26:21 PM »

9
Wall Worm News / Wall Worm 3.863 Released
« on: November 07, 2018, 12:52:13 PM »
Version 3.863 released on 11-7-2018

   * Convert Scene to Model: Updated clustering function to not crash when a modifier was on the nodes that was passing a sub-object selection up the stack.
   
   * Convert Scene to Model: Fixed some cases where culled models often losing correct material ID. This fix is limited and you should read the Known Issues for more information.
   
   * Convert Scene to Model: Added right-click option to Restage button to add a delete mesh modifier on mesh with a volume select set to the culling object.
   
   * Convert Scene to Model: Added new Opacity settings for the WWMT Helper.

   * SMD Importer: Updated the "Weld" option to always work.
   
   * Settings: Removed the global setting for whether the SMD Importer Weld function is used on skinned meshes. Now the choice in the SMD Importer UI is always used instead of needing global setting for skinned meshes.
   
   * Settings: Removed legacy buttons for setting paths by system environment variables.
   
   * Create Prop Zoo from VMF: Updated the prop zoo function to get props from func_instances.
   
   * VMF Exporter: Updated VMF Exporter to exclude content from any func_instance entity in scene (requires the Container node to be Open and allowing Edit in Place).
   
   * Auto Visgroups: Added auto visgroup for func_instance nodes as well as most info_node types.
   
   * WWMT: Added new WWMT Macro to Isolate Selected WWMT. When pressed, will select the meshes and WWMT Helpers and enter Isolate Selection mode. If none are selected, Isolates Selection on ALL WWMT Helpers in scene. Found in Wall Worm Model Tools menu.
   

10
Wall Worm News / Wall Worm 3.86 Released
« on: November 01, 2018, 01:40:18 PM »
Version 3.86 released on 11-1-2018

   * Convert Scene to Model: Updated Convert Scene to Model to exclude the bounding cull object if assigned from models.
   
   * Convert Scene to Model: Updated the Convert Scene to Model to remove any entity data that could sometimes be left over from original nodes.

   * WWMT: Updated the Remove Entities in WWMT to remove entities on all objects bound to the WWMT, not just the mesh (so including the bones, hulls, etc).

11
Wall Worm News / Wall Worm 3.844 Released
« on: October 11, 2018, 06:05:16 PM »
Version 3.844 released on 10-11-2018

   * Security: Added digital signatures to all Wall Worm files. Files are signed by Wall Worm LLC.

   * Visgroups: Added new Visgroup manager to allow more Hammer-like visgroups.
   
   * VMF Importer: Added new visgroup nodes to VMF Importer to bring in Visgroups.
   
   * Settings: Added new level design setting for Auto Visgroup User. When on and the Miscellaneous Name setting is not empty, automatically adds newly created nodes to a visgoup matching the User's name. Helpful for multi-user teams working on same files.
   
   * Display Floater: Fixed the Triggers option not working.
   
   * Display Floater: Fixed classification of multi-node brush entities.
   
   * QC Importer: Updated QC importer to place Morpher modifiers below any skin modifiers.
   
   * VMT Importer: Fixed a bug importing a VMT where the Shader was LightmappedGeneric but the VMT included $basetexture3 or $basetexture4.
   
   * Displacements: Fixed bug selecting a sculpt mesh when one of the displacements is missing it's brushnode.
   
   * VMF Exporter: Fixed bug exporting a scene when a displacement is missing it's brushnode.
   
   * Convert Scene to Model: Added new auto-culling options from latest Carver plugin. Requires Carver 1.38+.
   
   * Hull Helper: Updated the V-HACD library to version 2.

12
Wall Worm News / Wall Worm 3.83 Released
« on: October 04, 2018, 11:33:50 AM »
Version 3.83 released on 10-4-2018

   * Displacements: Updated the Sew function to be exceptionally faster. Best performance update comes when using 3ds Max 2018.4+. Sewing hundreds of displacements can now take a few minutes instead of many hours.
   
   * Displacements: Added a function for sewing displacements already in a sculpt mesh.
   
   * Displacements: Added function to convert vertex, edge and border selection to polygons selection of related displacements.
   
   * Displacements: Updated displacements to lock all displacement transformations when the sculpt mesh representing it is deleted. This fixes problems of people accidentally moving displacements.
   
   * Displacements: Fixed bug where selecting a single displacement could sometimes immediately de-select it.
   
   * Scene Management: Tracks more nodes than previously.
   
   * Display Floater: Added a more visgroup-like show/hide function. Display Floater is at Wall Worm > Wall Worm Utilities > Display Floater.
   
   * Settings: Added new Level Design setting to auto-tag objects as brushes when applying materials with the word "tools" in their name or if applying non model materials that have the WW Source Shader applied.

13
Wall Worm News / Skin/Morph Fixes
« on: September 26, 2018, 12:12:06 PM »
Version 3.799 released on 9-26-2018

   * SMD/DMX/VTA Exporter: Fixed bug exporting Skinned meshes in 3ds Max 2018 and older. This affects both the standalone exporters and the WWMT Exporter.
   
   * SMD/VTA Exporter: Fixed bugs exporting props when a Morpher modifier exists in several versions of Max.
   
   * VTA Exporter: Updated VTA exporter to disable skin animations during export so that VTA vertices are not affected by bone transformations.



In some recent update to WW after moving to 2019, I inadvertently broke the exporter for pre-2019 exports. While fixing this, I also addressed a longtim issue with the VTA exporter where the animations of the skeleton would affect the morph results. This has been alleviated.

14
Wall Worm News / Wall Worm 3.798 Released
« on: September 25, 2018, 02:08:51 PM »
Version 3.798 released on 9-25-2018

   * WWMT: Fixed bug incorrectly adding keyvalues block.
   
   * Problem Checker: Added notices for out-of-date plugins (like CorVex, etc).

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Version 3.797 released on 9-20-2018

   * OSL: Added new Multi Gradient OSL Map (3ds Max 2019+).

   * OSL: Added new Radial Gradient OSL Map (3ds Max 2019+).
   
   * OSL: Updated Swirl OSL map to include Map Channel input and an option to invert results.
   
   * Bone Tools: Added $screenalign parameter to the bone tools custom attribute.
   
   * WWMT: Added $screenalign to QC exporter.
   
   * WWMT: Added field to enter manual keyvalue into QC. Found in WWMT Helper Modify tab > Prop Data & Gibs rollout.
   
   * Problem Checker: Added notice to update to 2019.2 if using older version of 2019.

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Version 3.795 released on 9-14-2018

   * SMD/DMX/VTA Exporter: Fixed bug when exporting a mesh node that has no geometry (no vertices/faces).

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Version 3.794 released on 9-12-2018

   * WWMT LOD: Fixed bug when checking the Use as $shadowlod checkbox in an LOD Helper.

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Version 3.792 released on 9-6-2018

   * Mass Model Fetch: Added new option called Folders As Layers. When on, puts the imported MDLs into nested layers that match the folder structure of the props.
   
   * Help Menu: Added function for submitting email to collect current specs (WW Version, Max Version, Windows Version) and prefilling email form with these. Also prefilled user email into contact form if the global WW settings include the user email address.

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Version 3.791 released on 9-4-2018

   * Convert Scene to Model: Fixed the Refresh List button not working in the Miscellaneous tab.
   
   * Convert Scene to Model: Fixed the Delete Old checkbox not working in the Miscellaneous tab.
   
   * Convert Scene to Model: Added tooltips to functions in the Miscellaneous tab.

15
Wall Worm News / WW Store down for maintenance
« on: September 24, 2018, 01:27:13 PM »
I'm in the middle of updating the WW store. While upgrading, access will be denied. Thank you for your patience.

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