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Topics - NG

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1
Bug Reports / [v3.912] Breakable props clone if physicsmode is 3
« on: March 04, 2019, 03:12:14 am »
using csgo, setting a breakable prop_physics_multiplayer to Non-Solid, Client-side will create a duplicate.

Also, can we get a button to align the collmesh pivot with the model pivot?

2
WWMT Questions / Manual concave hull
« on: March 19, 2018, 08:22:04 pm »
Why can't I just make a simple poly and select that as the hull? The exporter fiddles with it and I can't prevent it.

3
WWMT Questions / 2-sided material checkbox doesn't work
« on: November 29, 2017, 08:54:04 am »
The backfaces aren't exportet

4
WWMT Questions / Making a Price is Right Wheel
« on: November 10, 2017, 03:53:45 pm »
How do I transition from the different states in the qc? Idle -> Pull -> Roll (infinite loop) -> RandomEnd
Thanks!

5
WWMT Questions / Exportet animation not the same as 3dsmax animation
« on: November 10, 2017, 10:34:03 am »
Some parts of my animation move correctly while others seem to have achieved independent thought and choose to not follow instructions.
I used these settings:
No use of $origin as mentioned in this video.
I've inserted a bone (probably incorrectly).
I've added an attachment.
"Use idle sequence" is checked to include an idle sequence.

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