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Messages - jonathan

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1
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
« on: October 29, 2016, 08:40:13 AM »
Works great, thanks so much for the help!

5
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
« on: October 28, 2016, 11:45:02 AM »
I have just downloaded the de_cache.vmf directly from FMPONE and tried importing that. I am still experiencing issues with models not loading and I also got this error .

Link to VMF https://drive.google.com/file/d/0B77iMtjNnAxPdTNzLV9MMjZuWGc

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Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
« on: October 28, 2016, 04:56:50 AM »
I am on 3ds Max 2016. I have restarted max multiple times. With the new mdl importer I can see all the models from the .vpk. My paths are set up correctly, they're the same ones I used for the previous updates and it worked fine for other maps just not de_cache.

7
Counter-Strike (CS 1.6, CSS, CSGO) / Re: [HELP] Test importing de_cache
« on: October 27, 2016, 03:19:43 PM »
Hey, I've downloaded the new WW update and I still can't get de_cache to import correctly. I have extracted the content within the de_cache.bsp and placed them in the correct folders (models, materials (.tga, vmt and vmf)). I then followed the old method of importing vmf's but the models never import only the world geometry.

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Counter-Strike (CS 1.6, CSS, CSGO) / [HELP] Test importing de_cache
« on: October 22, 2016, 03:04:31 PM »
Hey, I made a post about a month ago asking if it was possible to import de_cache to 3ds max. The replies I got were helpful but I need some more help. I am a student so I can't just go spending money on things that may not work. What I am asking is can someone who has access to the WW pro beta test if it is possible to import de_cache fully?
Thank you in advance.

9
Counter-Strike (CS 1.6, CSS, CSGO) / Help needed importing de_cahce.vmf
« on: September 10, 2016, 05:27:26 AM »
I am trying to import cache into 3ds max and then export it to cinema 4d for a animation I am working on. I have everything set up correctly because I can for example import Dust2 and Inferno fine without errors. However whenever I try to import de_cache non of the models are showing up. I have extracted the embedded content in the cache bsp, and decompiled the models and converted the vtf's to tga. I then placed the decompiled models in the /modelsrc/ folder where I have with all the other decompiled models and placed the vtf's, vmt's and tga in my /materials/ folder which I use for WW.
When importing the vmf I first import prop library, then make a new document and then select import models and then import the vmf.
Is this the wrong way to go about importing de_cache? If anyone can help me I would greatly appreciate that.
Thank you
Jonathan

Pages: [1]