prerogative

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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by lauris47 on October 31, 2019, 03:57:29 AM »
Great, thank you very much. I saw the Update window opened when I started Windows today, knew you released something.

It worked, so far everything seems imported correctly, In previous version some textures were not imported, somehow in this one they are!

I see that more precise names of the props got pushed trough the pipeline, that's very useful!.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by wallworm on October 30, 2019, 06:35:08 PM »
Run the Updater app or download latest installer. The bug causing your error should now be gone.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by wallworm on October 30, 2019, 11:44:16 AM »
OK, I've opened the file and imported locally. I see the problem.

In recent versions the VMF importer updated to use actual Visgroups in import rather than just layers. The visgroup IDs are expected to start at 1. This VMF has them starting at 0. I will fix WW to fix this later today. It's possible all the visgroups will be offset by one, but at least it will import.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by lauris47 on October 30, 2019, 11:34:33 AM »
It is strange, since it worked before (5 minutes) I updated to 1.75, while I using the same Vertigo file. I will try to decompile it again and import.
Few maps: https://drive.google.com/drive/folders/1ea58q0Std_YXh8kC8Luo2PZmNwYZbZxw?usp=sharing
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by wallworm on October 30, 2019, 11:32:33 AM »
Oh. I don't ever support decompiled maps.

One of the main things that causes the compiler to fail is line endings. The VMF file should have \r\n line endings and should have one at the end of the file. That will fix a parse error.

However, there may be some actual data structure error in the VMF. I would not be able to know without having the VMF. If you email it to me I'll at least see what in it is causing WW to crash with the invalid array index.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by lauris47 on October 30, 2019, 11:29:37 AM »
I am using https://github.com/ata4/bspsrc/releases that decompiles bsp to vmf.
Cannot see your email in profile. Here is few maps, including Vertigo: https://drive.google.com/drive/folders/1ea58q0Std_YXh8kC8Luo2PZmNwYZbZxw?usp=sharing
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by wallworm on October 30, 2019, 11:26:28 AM »
You can email it to me through your email program, correct?

Where can you get the Vertigo vmf file. It's not in my CSGO sdk maps folder.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by lauris47 on October 30, 2019, 11:22:18 AM »
its a standard Vertigo map, I cannot attach it due to the limit. it is almost 7mb. I tried Mirage as well, didn't work after I updated to 1.78.
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General Discussion / Re: WallWorm 1.78 Free Importing whole CSGO map?
« Last post by wallworm on October 30, 2019, 11:19:35 AM »
Can you send me your VMF so that I can discover where this error comes from. My email is included in the WW Readme file in your ww installation path.
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