Recent posts
#61
WWMT Questions / Not all submodels are imported...
Last post by vaqxai - June 05, 2023, 07:16:53 PMfor this model some submodels are just empty:

idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X

idk why, and i also cant import it with "full mdl to wwmt" because elements just fly all over the place?
its also not a set index like 2 or something, some submodels work for e.g. 1-4, and others for 1-2 only? idk what is the problem :X
#62
Commercial Tools / Re: Delete Faces Modifier
Last post by AeRo - June 05, 2023, 02:17:38 AMAny chance for 2024 version?
#63
Wall Worm News / Building and Sculpting a Terra...
Last post by wallworm - May 31, 2023, 09:00:58 AMNew video tutorial on building a terrain for Source Engine using displacements in Wall Worm:
This a recording of the making of the first pass of the landscape for a level my son Ethan and I are working on. It also features four songs by my son Hayden Olson. And if you didn't know, my brother Eric is the one who made the music for the WW intro... and has been featured in many past WW videos. We all caught the creativity gene from my parents... :)
This a recording of the making of the first pass of the landscape for a level my son Ethan and I are working on. It also features four songs by my son Hayden Olson. And if you didn't know, my brother Eric is the one who made the music for the WW intro... and has been featured in many past WW videos. We all caught the creativity gene from my parents... :)
#64
Wall Worm News / Documentation: Missing Icons i...
Last post by wallworm - May 30, 2023, 10:51:24 AMNew troubleshooting documentation if you have missing WW icons in 3ds Max 2022.
#65
Wall Worm News / Re: Wall Worm 5.9.3 Released
Last post by wallworm - May 06, 2023, 10:23:24 AMThanks to Ethan Olson, Matt Young, TerreSouris and WormSlayer from WW Discord for helping test the new installation updates. The main difference in this installer is that it's using Autodesk's ApplicationPlugins method for loading into Max for 3ds Max 2022+. For Max 2021+ the installer is no longer copying VTFLib.dll to the Max root folders but instead is loading from the WW installation via the System PATH.
The new installation method means that resetting your 3ds Max user settings folder won't uninstall WW anymore (in Max 2022+).
The new installation method means that resetting your 3ds Max user settings folder won't uninstall WW anymore (in Max 2022+).
#66
Wall Worm News / Wall Worm 5.9.3 Released
Last post by wallworm - May 06, 2023, 10:12:10 AMVersion 5.9.3 released on 5-4-2023
* Installer: Updated installation application to utilize the PluginPackage system from Autodesk. 3ds Max 2022+ will utilize the PluginPackage system. Older versions still use Plugins.UserSettings.ini to set plugin paths.
* Plugins: Fixed the installer missing WallWorm.Helpers.dll for 3ds Max 2024 that was causing several WW Pro enhancements not working.
* CorVexSpline: Added new parameter to keep the meaning of top/bottom consistent regardless of whether the target CorVex nodes have positive or negative height values.
* Alpha Spec: Fixed a MAXScript error when loading some texture setups.
* Alpha Spec: Added support to copy Opacity Map into another map's alpha channel.
* Installer: Updated installation application to utilize the PluginPackage system from Autodesk. 3ds Max 2022+ will utilize the PluginPackage system. Older versions still use Plugins.UserSettings.ini to set plugin paths.
* Plugins: Fixed the installer missing WallWorm.Helpers.dll for 3ds Max 2024 that was causing several WW Pro enhancements not working.
* CorVexSpline: Added new parameter to keep the meaning of top/bottom consistent regardless of whether the target CorVex nodes have positive or negative height values.
* Alpha Spec: Fixed a MAXScript error when loading some texture setups.
* Alpha Spec: Added support to copy Opacity Map into another map's alpha channel.
#67
Wall Worm News / Re: Wall Worm supports 3ds Max...
Last post by wallworm - May 02, 2023, 09:58:30 AMThere are problems in WW for Max 2024. The required DLL for WW Pro are not properly packaged in the installer. I will address that problem this week with a new installer.
#68
General Discussion / Re: Shadows Issue
Last post by terresouris - May 01, 2023, 01:44:53 PMQuote from: wallworm on May 01, 2023, 12:09:24 PMTo quickly delete the leaves from your hull helper mesh, you could select it, go to Polygon Sub-Object Mode, go down to Material ID rollout, select the ID that matches the leaves, then click Delete key.
I will try, because I had tried to do it but selecting only what I wanted and in a manual way
#69
General Discussion / Re: Shadows Issue
Last post by wallworm - May 01, 2023, 12:09:24 PMTo quickly delete the leaves from your hull helper mesh, you could select it, go to Polygon Sub-Object Mode, go down to Material ID rollout, select the ID that matches the leaves, then click Delete key.
#70
General Discussion / Re: Shadows Issue
Last post by wallworm - May 01, 2023, 12:06:30 PMQuote from: terresouris on May 01, 2023, 12:01:08 PMThank you wallworm and for other it was not directly the model be careful to compile with
-StaticPropLighting -TextureShadows -StaticPropPolys -final
As wallworm said but I'm gonna watch the tutorial
Well if you want accurate shadows and lighting, those are the settings you need. Generally you don't use them until you are further along in your level and ready do start finishing the level. If you are still experimenting, they can be overkill as it increases compile time.
Quote from: terresouris on May 01, 2023, 12:03:09 PMWhen I was making the physic I be carefullabout the number of Hull I set to 10 and after 256 for more details but I think a very complexe gull includes leafs and the whole model can be very problematic for optimization and compilation because polygons and triangles
For a tree, I would only make hulls from the trunk and necessary main branches. Don't make them for small branches or leaves.
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