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Topics - wallworm

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1
Wall Worm News / New Level Design Video
« on: September 15, 2019, 07:55:00 PM »

2
Wall Worm News / Wall Worm 4.0.52 Released
« on: September 13, 2019, 12:11:26 PM »
Version 4.0.52 released on 9-13-2019

   * Settings: Fixed settings not keeping separate default model/material path lists between presets.
   
   * VMF Exporter: Updated default non-textured UVs on brushes to use UV coordinates that align to world X/Y/Z axis.
   
   * VMF Exporter: Updated VMF Exporter to not always make material names upper case. Breaks with Hammer-convention but makes VMF data match case of actual assets.
   
   * VMF Exporter: Fixed missing entity data when tying an entity to some native brush objects like CorVex, ShellVex and Arch. Requires Entity Definition reparse.
   
   * VMF Exporter: Fixed Arch Primitive being excluded in VMF Exporter.
   
   * Entities: Fixed error when using the button to add brushes to an existing brush entity and picking the original entity.

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Version 4.0.50 released on 9-10-2019

   * Settings: Added settings checks when loading up settings. Looks for missing paths and prints in the MAXScript listener if there are problems when loading settings.
   
   * VMF Importer: Added verification of proper game settings to make sure that the global settings have proper values for required settings like the FGD, etc. Fixes errors when importing a scene and data is missing because of incorrect settings.
   
   * VMF Importer: Added support to import cameras made in Hammer.
   
   * Sky Writer: Fixed Sky Writer not rendering textures if the sky name had a newline in the name.
   
   * Sky Writer: Fixed MAXSript error when hitting compile cubemaps and the reflect map storing the cube sides was missing textures.
   
   * System: Fixed problem with the WW Map Paths for the session getting cleared on scene reset.
   
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Version 4.0.49 released on 9-3-2019

   * Sky Writer: Updated Sky Writer batch files to use /D to change drives, fixing some problems with the compiler sometimes not running based on installation paths.

   * VMF Exporter: Added materials/texture transforms caches so that names/texture transforms/sizes are not calculated per object but just once per material in scene.
   
   * VMT Browser: Updated VMT Browser to not add ".vmt" to end of material names when adding to the scene.

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Version 4.0.48 released on 9-2-2019

   * UVW: Updated VMF/SMD exporters to use proper UV settings with the BitmapTexture Crop setting. Previously, most V offsets were incorrect when using BitmapTexture Crop.
   
   * MDL Import Utilities: Added function to select props in current scene based on specified parameters.

3
Wall Worm News / Wall Worm Pro Pack
« on: August 06, 2019, 04:47:50 PM »
There is now a version of Wall Worm Pro called Wall Worm Pack. It includes Wall Worm Pro with all the extra plugins from Wall Worm, like CorVex, Normal Tools, Brushify etc. It even includes a plugin called Rocky that was never released individually.

Get you complete level design kit now with Wall Worm Pro Pack!

4
General Discussion / 3ds Max Indie now available
« on: August 01, 2019, 12:14:07 PM »
For years now I've been promoting 3ds Max to the masses. I've always had a love affair with 3ds Max, so it's natural for me. However, many students, hobbyists and freelancers have always balked at Max because of the cost. Max has never been a small investment. So many have avoided Max on cost alone. That appears to be changing.

Autodesk announced at Siggraph this year the release of 3ds Max Indie. This version is a fully-functioning version of Max for anyone living in certain regions and making less than $100k per year on design work. At this time it's limited to Australia, Canada, New Zealand, the UK or the US. Hopefully this initiative will expand to other regions.

So if you ever wanted to work with a commercial license of Max at an Indie rate, now is your time!

And while you're at it, don't forget to add some Wall Worm tools/plugins to your collection of tools :)

5
Wall Worm News / Summer Sale
« on: June 17, 2019, 01:14:17 PM »

6
Wall Worm News / Wall Worm 4.0.29 Released
« on: May 22, 2019, 08:48:55 AM »
Version 4.0.29 released on 5-22-2019

   * WWMT: Fixed bug pressing some sequence buttons before a sequence has been made/selected.
   
   * WWMT: Fixed a typo in the Sequence rollout for Event Frame that was labeled incorrectly as Weight.
   
   * WWMT: Fixed an extra space being added to some sequence event commands when picked from the dropdown.
   
###################################

Version 4.0.28 released on 5-21-2019

   * WWMT: Fixed bug adding Sound Events to a Sequence.
   
   * WWMT: Updated the Activity field to trim newlines.
   
   * WWMT: Updated bodygroups to inherit the main WWMT setting for Material Name Method when exporting the main WWMT.
   
###################################

Version 4.0.27 released on 5-9-2019

   * Batch Level Importer: Updated import times when using the Update Only if Newer option.
   
   * Snaps: Updated Auto Snap Mode to switch mode even when snaps are not enabled because a user may enable snaps after switching viewport types.
   
   * Quick Hull: Updated Quick Hull to move the pivot of any hull generated by Quick Hull to the pivot of the WWMT Helper. Previously only worked with $staticprop.

###################################

Version 4.0.26 released on 5-6-2019

   * VMF Importer: Fixed bug when setting spawnflags if the current spawnflags value in an entity is corrupt.
   
   * Batch Level Importer: Added new option to only import VMF files if the VMF is newer than pre-existing imports.
   
   * VMF Exporter: Fixed VMF Exporter to print correct spawnflag values for WWMT Helpers that have point entities tied to them.

###################################

Version 4.0.25 released on 5-5-2019

   * VMT Exporter: Fixed bug exporting VRay Material to VMT.
   
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Version 4.0.24 released on 4-19-2019

   * Security: Digitially signed some files that were not signed in recent updates.

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Version 4.0.23 released on 4-19-2019

   * QC Importer: Fixed the QC Importer MAXScript error on some occassions.
   
   * VTF Exporter: Fixed bug exporting IFL files to animated VTF if the file name was shorter than 4 characters long.
   
###################################

Version 4.0.22 released on 4-18-2019

   * SMD Exporter: Updated SMD Exporter to run the Calculate function on any mesh that has an active ProOptimizer/MultiRes modifier but the modifier isn't currently calculated. Alleviates issue when exporting a model when the scene was re-opened and Calculate hadn't run.
   
   * Materials: Updated the material importer to set proper blend settings for WorldVertexTransition when using later blend shaders.
   
   * SMD Importer: Updated the SMD Importer to no longer use imported meshes as the bones in models.
   
   * SMD Importer: Fixed bug importing SMDs in some versions of Max.
   
   * QC Importer: Fixed the QC Importer not always importing Texturegroups from QC.
   
   * QC Importer: Fixed hitboxes not importing correctly if bones had spaces in their names.
   
###################################

Version 4.0.20 released on 4-8-2019

   * MDL: Updated MDL class to get the $illuminationorigin, $mass, $opaque, $mostlyopaque, $constantdirectionallight from model data (3ds Max 2018+).
   
   * MDL: Updated the MDL-to-WWMT function to properly set the recently added parameters ($opaque, $illuminationorigin, etc) on WWMT Helpers created via a MDL (3ds Max 2018+).
   
   * MDL: Added Bone and Skin import functions from MDL (3ds Max 2018+).
   
   * Settings: Added function to list all available skies in current game to the default sky list (including from VPK for Max 2015+).
   
   * Settings: Updated Settings GameConfig parser to assign a default sky from the actual current game for many games.
   
   * VMF Exporter: Updated VMF Exporter to get sky list from current game (including from VPK for Max 2015+).
   
   * VMF Exporter: Fixed bug exporting a scene to VMF if the scene had previously been exported to a drive that no longer exists.
   
   * SMD Importer: Fixed MAXScript error importing SMDs in Max 2016 and older.
   
   * Alpha Spec: Fixed Alpha Spec not having correct premultiplied alpha setting.
   
   * Displacements: Added new button in Displacement Floater to reset selected displacements to their pre-sculpted/pre-painted states.

7
Wall Worm News / Wall Worm 4.0 Released
« on: March 05, 2019, 09:46:12 AM »
Version 4.0 released on 3-5-2019

   * Installation: Added an installer application for Wall Worm Pro and Wall Worm Free. See updated installation instructions.
   
   * Installation: Updated the update scripts to remove confusing notice about reactivating WW Pro on new installations.
   
   * SMD Exporter: Fixed bug in SMD Exporter for WW Free using versions of Max prior to 3ds Max 2018.2. The was causing meshes with a skin modifier to get deleted.

   * Modifiers: Added new modifier RandomElements for 3ds Max 2016+. This function will allow you to randomize objects per element (position, rotation, scale and UVs).
   
   * Entities: Added new function to display connections between entity inputs/outputs in the viewports.
   
   * Toolbars: Added button to display entity inputs/outputs and button to isolate selection of current entity selection and their inputs/outputs.
   
   * Displacements: Fixed bug with the Create Displacements function that would often create extra unused mesh snapshots of source brushes.
   
   * Settings: Updated default settings for Raw Materials to always use the $images shortcut when the raw path was blank. Previously, it could get set to $maps which is often an unwritable directory.
   
   * Starter Kits: Updated several player entities to spawn 8 units off the ground plane by default instead of 1 unit.
   
   * VMT Browser: Fixed crash when trying to load the game's VMT list and there is an unknown system exception. The exception is now caught. However, if there is an exception, the VMT browser will not actually load the the material list.
   
   * MDL: Added new function to load materials that are missing from MDL nodes. This function is found under Wall Worm > Wall Worm Utilities > Load Missing MDL Materials.
   
   * MDL: Added new function to generate Forest LOD nodes from a WallWormMDL node.
   
   * WWMT: Updated batch WWMT Exporter to export only one copy of a WWMT. Previously there could be a bug where a WWMT helper might export twice in a row.
   
   * LOD Tools: Added function to generate new LOD materials for WWMT Helpers with LODs.
   
   * Help Floater: Added details about whether WW Pro is installed or activated.
   
   * WWMT: Added macro to merge WWMT Helpers that share same material.
   
   * Settings: Fixed global settings for SMD exporter to honor user settings immediately across WW. Previously, the setting was not updating until after Max was restarted.
   
   * SMD Importer: Fixed the SMD importer not importing proper skin weights when the WW Engine is set to Goldsource.
   
   * VMF Importer: Fixed VMF Importer not classifying imported scene nodes.
   
   * Hull Helper: Added button in Hull Helper to align hull pivots to the rootnode for selected WWMT Helpers.
   
   * VMF Exporter: Updated VMF exporter to not duplicate props in export even if the scene manager got out-of-synch.
   
   * WWMT: Updated WWMT to check for Skin/Morpher/Morph-O-Matic modifiers or if picked node is a bone when creating a new WWMT. If any are detected, the new WWMT will not use $staticprop or Rotate Origin options even if global setting is set to use them.
   
   * Updater: Fixed MAXScript bug after updating WW and sometimes getting an error about an undefined function when opening a file.
   
   * Toolbar Installer: Fixed rare case of a MAXScript error when installing the toolbars (if the CUIX files are not writable).
   
   * Toolbars: Moved the Visgroup Manager button from the Level Design toolbar to the Grid and Nudge toolbar which contains other viewport management functions.

8
Version 3.912 released on 2-7-2019

   * MacroScripts: Fixed major bug installing/updating WW into 3ds Max 2016 and older after recent UI updates.

   * Convert Scene to Model: Updated the list of cull objects to select and unhide a cull object if it is double-clicked in the list.
   
###################################

Version 3.909 released on 2-6-2019

   * Convert Scene to Model: Re-Enabled the material condensing function.
   
   * Visgroups: Fixed the Remove button not removing objects from current visgroup in the Visgroup Manager.

###################################

Version 3.908 released on 2-5-2019

   * Convert Scene to Model: Updated the Convert Scene to Model function to not add cluster Source nodes to the visgroup named "Cluster Source Meshes" nor tag them to exclude from VMF until after user confirms the collapse.
   
   * Convert Scene to Model: Disabled the material condensing function because it is prone to failure. Looking into a more reliable solution.
   
   * Visgroups: Fixed the Remove button not removing objects from current visgroup in the Visgroup Manager.
   
###################################

Version 3.907 released on 2-5-2019

   * WallWormMDL: Fixed recently broken function to get all other instances of the current MDL node.

###################################

Version 3.906 released on 2-5-2019

   * Starter Kits: Fixed spawns needing to be above the ground.

   * Starter Kits: Fixed incorrect Material Names on the brush entities added with the CS presets.

9
Wall Worm News / [FIXED] Macroscript Bug in 2016 and Older
« on: February 07, 2019, 10:34:28 AM »
Important Bug found in latest WW for 2016 and older. It turns out that all of the new UI work I've added to WW recently has broken WW for Max 2016 and older. I will need to make an install of WW for Max 2016 and older with the current WW . If you have older than Max 2017 right now, do not update WW until you've been given the green light. This bug does not affect 2017+ .

This bug is now fixed in WW Version 3.912+.

10
Wall Worm News / Wall Worm 3.904 Released
« on: February 05, 2019, 12:43:38 PM »
Version 3.904 released on 2-5-2019

   * Convert Scene to Model: Fixed a bug that could happen with the Break Model by Materials function.
   
   * Convert Scene to Model: Added function to condense materials by matching names (helps reduce models with large arrays of the same essential material).
   
   * Displacement Proxy: Added new setting to delete polygons by their materials.
   
   * Macros: Added new macroscript to merge selected WWMT into single WWMT.
   
   * Starter Kits: Added new Starter Kit utility to generate starter scenes. At this time will generate basic sealed level with Sky, light and player start. Also includes starters for Counter-Strike (T/CT spawns, buyzones, targets, etc).

###################################

Version 3.902 released on 2-3-2019

   * VTF Exporter: Fixed bug with the mass VTF exporter from WWMT Helpers.
   
###################################

Version 3.901 released on 2-2-2019

   * UI: Added a Paint Displacement Blends button into the Level Design Toolbar.
   
   * Menus: Replaced the Paint Multiblends button in the Level Design menu with a newer Paint Displacement Blends menu. This will work with both Alpha (WorldVertexTransition) and 4Way (Lightmapped_4WayBlend) shaders. If used on a object set that includes both shader types, will prompt user to choose which type to paint.
   
###################################

Version 3.899 released on 2-1-2019

   * UI: Updated function for generating WW Toolbar icons to work in 3ds Max 2017/2018. Initial versions only showed in Max 2019. For the icons to appear in 2017/2018 you must run Max as Administrator during the install/update.
   
###################################

Version 3.898 released on 1-27-2019

   * UI: Added new Hull Helper toolbar for 3ds Max 2017+.
   
###################################

Version 3.897 released on 1-27-2019

   * UI: Added new WWMT toolbar for 3ds Max 2017+.
   
   * UI: Fixed some logic in UI updater.

11
Wall Worm News / Wall Worm 3.892 Released
« on: January 25, 2019, 09:00:24 PM »
Version 3.892 released on 1-25-2019

   * VMF Exporter: Updated VMF Exporter to embed proper "Cordon Brushes" so that the compiler would properly seal the level with cordons and avoid leaks.
   
   * Cordon Manager: Added button to create a single Cordon Around the selection.
   
   * Cordon Manager: Added button to create a Cordon Around each object in the scene selection.
   
   * Cordon Manager: Added several new management functions to show/hide/enable/disable cordons.
   
   * Worm Face: Fixed the Texture Drop mode not working.
   
   * Worm Face: Added a History list of materials used in Worm Face.
   
   * UI: Added Icons for many macros in 3ds Max 2017+.
   
   * Problem Checker: Fixed a bug running the Problem Checker for Max 2016 and older.

12
Wall Worm News / Wall Worm Featured on Autodesk Blog
« on: January 22, 2019, 08:12:58 AM »
I'm honored that Autodesk recently asked me to write about some of my work with 3ds Max. They featured it in their Life in 3D blog.

13
Wall Worm News / Wall Worm 3.889 Released
« on: January 17, 2019, 06:09:57 PM »
Version 3.889 released on 1-17-2019

   * Visgroup Manager: Fixed MAXScript listener saying there was an error when clicking the "Auto" checkbox.
   
   * Visgroup Manager: Added a new Autovisgroup for GrowFX nodes.
   
   * WallWormMDL: Added new checkbox to the MDL node called Snap Mode and a snap precision spinner. When moving a WallWormMDL, will snap to the snap mode axis grid based on snap precision.
   
   * VMF Exporter: Updated VMF Exporter to snap prop locations to the snap mode of the props when exported from a Forest node.
   
   * WallWormMDL: Added a new checkbox in the MDL node called Scale by Sky. When on, the exported prop will be scaled by the sky scale amount in the VMF settings if the prop is also tagged as sky and the entity has a scale property.
   
   * VMF Exporter: Updated the VMF exporter to scale props inside Forest nodes by the sky scale if the source nodes in the Forest nodes are tagged as sky objects and the scale by sky is turned on.
   
   * VMF Exporter: Fixed some entity values not exporting properly in some circumstances.
   
   * Convert Scene to Model: Updated the clustering function to consolidate multimaterials.
   
   * Convert Scene to Model: Added function to break a WWMT into new WWMTs based on Materials.
   
   * Scene Managers: Updated the Visgroup Manager and Entity Manager to refresh views if opened when a new file is opened.
   
   * VMF Importer: Updated VMF Importer to not display brushes of displacements.

###################################

Version 3.887 released on 1-7-2019

   * Displacements: Fixed commiting sculpt mesh UVs to displacements not working.
   
   * Convert Scene to Model: Fixed rare MAXScript error if no mesh was generated.

###################################

Version 3.886 released on 1-1-2019

   * Utilities: Added new function to create a CSV report of assets in current scene.
   
   * Displacements: Updated the default Add Landscape DCM preset to normalize the vertex colors of the 4wayBlend Data Channels. Fixes results going out-of-range with scaled values.

14
Version 3.885 released on 12-30-2018

   * SMD Exporter: Fixed bug exporting SMD in WW Pro after bug introduced in last update.
   
   * Macros: Updated function to tag objects as Skybox Items to work on displacements.
   

15
Wall Worm News / Forum Registration and Other Site News
« on: December 29, 2018, 09:24:47 AM »
The forum registration was down recently. Sorry for those who have tried to register and could not. This problem likely started in November.

Also, it has been brought to my attention that the main WW site and possibly these forums have been inaccessible for many Russian visitors. I apologize. This is out of my hands as it is due to a set of policies set by the Russian government to block some apps. Apparently I must prove to them that the WW website isn't using some banned app. How to prove this, I just don't know.

In the meantime, if you need to get in touch, there is a link to the WW Discord channel inside WW at the menu Wall Worm > Wall Worm Online > Wall Worm Discord.

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