Wall Worm 2.59 Released

Started by wallworm, May 20, 2015, 02:43:15 PM

Previous topic - Next topic

wallworm

Version 2.59 released on 5-20-2015

   * VTF Exporter: Added support for VTFCMD in WW Pro. Textures with the WW custom attribute now have access to all the available compression modes and texture flags. Requires setting path to VTFCMD.exe in the WW Pro Activation menu.
   
   * Textures: Fixed bug where adding a WW custom attribute to a texture piped into the Specular Level slot of a Standard material would inadvertently add the texture to the lightwarptexture and parallaxmap slots.
   
   * Textures: Fixed bug where the extra textures (Textures to Reuse This Map) list would grow with duplicates every time the custom attribute definition was updated.
   
   * Textures: When WW Pro is installed, you can now set the VTF Version to export as if using VTFCMD.
   
   * Textures: Added several new VTF options to the VTF Custom Attribute available in WW PRO: added gamma correction, reflectivity, thumbnail, normal settings and bumpscale to the VTF settings available.
   
   * VMT Exporter: The VMT exporter no longer checks whether a bitmap has an alpha channel when using the $normalmapalphaenvmapmask, $selfillum_envmapmask_alpha  or $basealphaenvmapmask. If the Specular Level map is the same as the Diffuse, Bump or Self-Illumination, one of these settings will be used regardless of the existence of an alpha channel. See http://www.wallworm.net/index.php/topic,1304.0.html .
   
   * Menus: Added menus for ShellVex functions in the Level Design sub-menu. Usage requires commercial plugin ShellVex. http://dev.wallworm.com/topic/76/shellvex.html .
   
   * VMF Exporter: Added support for ShellVex geometry in the VMF exporter. ShellVex geometry will automatically export as concave brushes.



The details on ShellVex will be coming later this evening or tomorrow. You'll then be able to purchase it. It'll have an initial release sale of $6, after which it will be $10.

wallworm

Version 2.592 released on 5-24-2015

   * Bodygroups: Added new functions into the Bodygroup floater: Create BG From Selection and Prompt. This function will create a Bodygroup Dummy at the selection center, assign all the selected objects/wwmts to the bodygroup, then prompt you to pick the parent WWMT helper.
   
   * Bodygroups: Added new functions into the Bodygroup floater: Add BG Properties to Dummy. This function is similar to the Update BG Definitions but it works on the selected nodes. It will add a Bodygroup custom attribute to all selected dummies, or update the attribute definitions of those that are already bodygroups.
   
   * Bodygroups: Update the bodygroup properties rollout function for sending parent bones to child WWMT helpers. The function now checks to see if any of the parent mesh nodes are not currently in the child WWMT Helper mesh list. If not, the nodes are assigned as bones to child WWMT helpers. Previously, only parent bones were used.
   
   * Bodygroups: Updated various bodygroup functions to add some error checking to only allow valid types of nodes to be used in the BG functions (generally WWMT helpers).
   
###################################

Version 2.591 released on 5-24-2015

   * Displacements:  Fixed bugs in the displacement sculpt mesh buttons for Quadrify Me and Triangulate Me.
   
   * Display Walkable: Added arbitrary mesh type support.

wallworm

Version 2.593 released on 5-24-2015

* VMF Exporter: Fixed bug exporting some scenes. This bug was causing the output world geometry to be rotated at very odd angles.

This was an odd bug. It never manifested in any of my scenes, but recently popped up in a scene Joris provided. So if you ever had a scene where all the world geometry was at some crazy angle... this may fix your dilemma. And if you ever got this--shame on you for not reporting it! :P

I have a feeling it relates to tagging an invalid object type as a brush... but honestly I don't know what causes it... just the fix. How's that for weird?

wallworm

Two updates today. These updates related to functions that broke when exporting Goldsrc WADs and MAPS.

Version 2.595 released on 5-28-2015

* Anvil: Fixed bug opening Anvil after exporting a MAP (Goldsrc) file and the global settings are for Goldsrc.
   
* MAP Exporter: Fixed bug where the MAP exporter (Goldsrc) would have a MAXScript error after setting the worldpsawn properties.

###################################

Version 2.594 released on 5-28-2015

* WAD Exporter: Fixed bug exporting bitmaps. Extension of bitmaps were being added to QLUMPY script, causing bitmap names to have extensions twice inside the WAD. (Goldsrc)

SMF spam blocked by CleanTalk