Wall Worm 2.598 Released

Started by wallworm, June 01, 2015, 04:44:11 PM

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wallworm

Version 2.598 released on 6-1-2015

   * Displacements: Updated the sew function to update the refresh the viewport after sewing to show results immediately. Previously, the sew result often did no appear in the viewport until the mouse or keyboard made an input.
   
   * Displacements: Added new attributes to displacements to store the original brush and face ID when creating displacements from polygons.
   
   * Displacements: Added ability to update displacement UV and Materials from source geometry when the displacement was created from the polygons of other objects.
   
   * Menus: Added two new items to the Level Design menus: Create Displacements From Selection and Sew Displacements. Moved the Cordon Manager to the Map Compile Tools submenu.
   
   * Moved several of the Level Design menus into a sub-menu labelled Wall Worm Misc Tools.
   
   * Macroscripts: Fixed several MAXScript errors when running some MacroScript functions without first having loaded one of the main WW tools.
   

Note that functions for the displacements recovering source UV/Materials. That function only works for displacements created AFTER this update, and then only for displacements that were created from the polygon quads of other geometry.

wallworm

Version 2.599 released on 6-2-2015

   * WWMT: Fixed some bugs when trying to export a WWMT model and some nodes have been deleted.
   
   * WWMT: Fixed a bug in the WWMT bones rollout in the modify tab when trying to add a WWMT helper to the $include WWMT list.
   
   * Menus: Added Create Sculpt Mesh to the Level Design menu.

wallworm

Version 2.601 released on 6-3-2015

   * Menus: Fixed a bug when clicking the Changelog menu before one of the main WW tools have been loaded.

wallworm

Version 2.602 released on 6-13-2015

   * MacroScript: Added new MacroScript function in wallworm.com category named "Sew Selected Vertices". All selected vertices of Editable Poly and Editable Mesh nodes will sew to the average position between the vertices. The calculation is run once per node (and average positions is only calcaulated between vertices in same node). You can bind this to a keyboard shortcut in Max.

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