Wall Worm 2.613 Released: Many Goldsource Fixes/Additions

Started by wallworm, June 23, 2015, 11:41:32 AM

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wallworm

Version 2.613 released on 6-23-2015

NOTE:
This update primarily addresses several issues with the Goldsource workflow. Note that in order for WW to auto-compile WWMT models into Goldsource, you need to make sure that studiomdl.exe is in you bin directory. For Goldsource, you may need to download that manually. You can use the version in: http://www.wunderboy.org/apps/guistudiomdl.php . Once you install that older version of Jed's guistudiomdl, studiomdl.exe is located inside it. Make sure to copy it to your bin dir. Or you can open Steam > Library > Tools > HL SDK and after installing, copy studiomdl.exe from C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Model Tools to your bin directory.

   * WWMT: Added full support for exporting models to Goldsource automatically.
   
   * WWMT: Update WWMT exporter to use the HL1 flag in the SMD exporter for sequences that are exporting to Goldsource. This fixes bad sequences that include triangles in the default idle sequence.
   
   * Textures: Added support for exporting BMP files into the materialsrc path in Goldsource.
   
   * WAD Exporter: Added Wall Worm Pro support to WAD exporter for Goldsource. Now arbitrary textures will export into the WAD as long as the texture has the WW Pro Texture attributes applied.
   
   * VMF/Map Exporter: Fixed MAXScript error when exporting a material that included a non-standard texture that was missing a Coordinates property (for example, the SolidColor2 plugin).
   
   * Materials: Added new button in the Material Utilities to update material names based on the diffuse texture. This helps change materials to match textures when exporting to Goldsource.

wallworm

Version 2.614 released on 6-23-2015

   * Sky Writer: Added Goldsource support to Sky Writer. Now when the global settings for WW are set to Goldsource, Sky Writer outputs TGA files to mod/gfx/env folder.
   
   * Overview Exporter: Added experimental* support for Goldsource. Not fully tested. Now if the global WW settings are for Goldsource, the overview exporter saves the overview as a BMP in the mod/overviews folder and creates a overview text file in the Goldsource format.
   
   * Assets/RES: Added some support for Goldsource. Now if the global settings are set to Goldsource, the RES file generator will look for overview files and sky textures in paths relevant to Goldsource.


* The Overview exporter has not been fully tested. The files are created but the format of the overview text files is different between Source/Goldsource... and the HEIGHT in the Goldsource file may be incorrect. I'll test more later this week.

wallworm

Version 2.617 released on 6-24-2015

   * VMT Exporter: Fixed a bug with the WWMT>VMT exporter not honouring the WWMT $opaque setting when the global setting for "Force Opaque VMT if Model $opaque" is turned on.
   
   * SMD Exporter: Added support for exporting Skinned models when the engine is set to Goldsource. Previously, models with the Skin modifier created corrupted SMD files with the Goldsource setting.
   
   * WWMT: Added increased compatibility with Goldsource in the QC exporter.

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