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Author Topic: Something Beautiful Level Design Contest  (Read 11803 times)

wallworm

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Something Beautiful Level Design Contest
« on: May 27, 2016, 01:49:34 PM »
Welcome to the Second WW level design contest of 2016: Something Beautiful. This contest tasks you with making a beautiful map for Source using Max. The BSP-only restrictions of the first contest are gone. That means you are unshackled in this contest! The winners of this and all future contests will be memorialized on the Angry Teapot Awards.

Rules:

All Standard Contest Rules with the following amendments:

  • Standard Contest Rules
  • Single or Multiplayer Level (with as many spawns as game allows for MP)
  • Source Games allowed: Black Mesa, Counter-Strike: Source, Counter-Strike: Global Offensive, HL2, Half-Life Deathmatch: Source and Half-Life 2: Deathmatch, Day of Infamy, Insurgency, Hidden:Source, TF2, L4D, L4D2, Portal, Portal 2, Day of Defeat: Source or Gary's Mod, No More Room in Hell
  • GoldSource Games allowed: HL, Counter-Strike, Team Fortress, Day of Defeat, Half-Life Deathmatch*
  • 2d and 3d Sky are Optional
  • Use OR demo each of these plugins at least once in your development (either full or trial version):Power Nurbs; GrowFX; Rich Dirt; VFB+; and (one of these Ephere plugins: Zookeeper OR Lucid). Links go to demo downloads.
  • Do a brief write-up on how you used each plugin and how it helped you. If you were unable to use the demos directly, please simply write your experience using the demo.

Note in the list: the OR between Zookeeper and Lucid means that you only need to pick one of those two products from Ephere.

* For GoldSource, WW exports .MAP files which must be converted to .RMF inside the old Hammer. For GoldSource, you must compile a level from Hammer (but may not edit the level in Hammer). For Source, you must compile from Max with Wall Worm.

Judging

These are the categories that will be used in judging this contest in order of importance for this contest:

  • Visual Quality 30%
  • Creativity 30%
  • Game Play 30%
  • Optimization 10%

Judges
These are the blokes conned into judging: TBA

Deadline

The deadline for your level is Midnight on Monday, January 2, 2017 (02 January 2017, 23:59:59 EST).

You must submit the level in both 3ds Max file and packaged zip of the BSP level and compiled assets (for Source this means, VMTs, VTFs, scripts, etc... for Goldsrc this means the WAD, RES file, etc). Email a link to download this zip to my email address: lightcube@gmail.com .

Standard Rules for eligibility.

Prizes

Prizes for this contest are listed here.

This contest is now sponsored by:






enRichPro
JokerMartini
Monotone Minimal
Black Mesa

« Last Edit: December 29, 2016, 08:39:04 PM by wallworm »

func_Mathias

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Re: Something Beautiful Level Design Contest
« Reply #1 on: May 27, 2016, 05:22:29 PM »
Oh this is gonna be neat, beautiful is a nice and open theme.
I'll see what I can come up with in these next 4 months, hope to see quite a few joining!

Joris Ceoen

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Re: Something Beautiful Level Design Contest
« Reply #2 on: May 27, 2016, 05:51:53 PM »
You can sign me in!  8)

the6thmonkey

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Re: Something Beautiful Level Design Contest
« Reply #3 on: May 30, 2016, 08:55:33 AM »
Looks like I'm in as well
I just hope that I can finish my entry this time

Pipann

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Re: Something Beautiful Level Design Contest
« Reply #4 on: May 31, 2016, 12:43:34 AM »
Already have ideas but not sure if I can pull it off. :)

But maybe, this might be good practice.

warmeup

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Re: Something Beautiful Level Design Contest
« Reply #5 on: June 18, 2016, 07:37:11 AM »
Annnnnnnnnnd I just made an entry :D
Good luck everybody, and I hope more people would join.

wallworm

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Re: Something Beautiful Level Design Contest
« Reply #6 on: June 18, 2016, 11:56:49 AM »
This time I'm holding you all to it! I've gotten all these great sponsors waiting to give you all some really cool tools, so make it worth the time to put it together! :)

I'm excited to see what you guys make.

Pipann

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Re: Something Beautiful Level Design Contest
« Reply #7 on: June 19, 2016, 02:22:56 PM »
does that mean I have to make something now? :'D

haha oh man I don't know

wallworm

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Re: Something Beautiful Level Design Contest
« Reply #8 on: June 19, 2016, 05:39:17 PM »
does that mean I have to make something now? :'D

haha oh man I don't know

YES!

:)

Pipann

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Re: Something Beautiful Level Design Contest
« Reply #9 on: June 21, 2016, 03:33:01 PM »
Hhhhh

I'll be back, I have to go run in panicked circles and scream like a raptor. :'D

the6thmonkey

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Re: Something Beautiful Level Design Contest
« Reply #10 on: July 02, 2016, 04:51:47 AM »
Hello, I'm curious if the source mod: "no more room in hell" could be allowed as game to make an entry for?  If not I suppose I could keep it as a hl2 deathmatch map and convert it at a later date, after the contest.
« Last Edit: July 02, 2016, 05:18:00 AM by the6thmonkey »

wallworm

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Re: Something Beautiful Level Design Contest
« Reply #11 on: July 02, 2016, 08:00:03 AM »
NMRIH has been added to the list :)

the6thmonkey

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Re: Something Beautiful Level Design Contest
« Reply #12 on: July 03, 2016, 05:52:55 AM »
Awesome, thanks for the additon :)

Pipann

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Re: Something Beautiful Level Design Contest
« Reply #13 on: July 06, 2016, 11:09:31 AM »
What of maps that are actually models (.mdl instead of .bsp)? I've seen this done before in SFM in order to make parts posable.

Here's some examples:
http://steamcommunity.com/sharedfiles/filedetails/?id=509985183
http://steamcommunity.com/sharedfiles/filedetails/?id=695655884

Edit: Also, I suddenly realized that Source Filmmaker isn't in the list of games either. It's the only one I definitely know how to upload stuff on though. xD
« Last Edit: July 06, 2016, 11:13:31 AM by Pipann »

wallworm

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Re: Something Beautiful Level Design Contest
« Reply #14 on: July 06, 2016, 01:28:42 PM »
The general problem with SFM is that it isn't really for making games and levels for players to run around in. Maybe it's time for you to make use a TF2 or CSGO level! :)