WWMT 1.771 Released

Started by wallworm, March 16, 2012, 06:38:14 PM

Previous topic - Next topic

wallworm

Version 1.771 released on 3-16-2012

◦ Updated the default Z Rotation of models. This has a siginificant impact on models you've already compiled. The previous "Flip" rotation is now the default... and the old default rotation is now the Flip. This change means that models compiles straight from 3ds will match the rotation of models in Source.
◦ Updated the QC code for the $origin to better accomodate values that caused models with prop_data to be offset in the Z axis. You should now be able to export prop_physics without having to adjust the model in Hammer in the z-axis.
◦ Updated the prop type select menu in Anvil to allow the selection of "prop_physics". It was broken in previous versions.
◦ Added Detail tags in Anvil. You can now tag geometry as func_detail geometry.
◦ Added a Brush and Sky button to tag geometry as both brush geometry and a skybox object.

Regarding the z rotation. Thanks to K@rt for pointing this out. I've missed it for so long since I compensated for it in the VMF exporter by adding a rotation in the prop angles output. But this fix does mean that you will need to re-export any models in scenes you will export with the latest VMF exporter.

SMF spam blocked by CleanTalk