Baked normal maps

Started by respawnrt, March 20, 2012, 10:28:38 AM

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respawnrt

Hi there, do you happen to know how to make baked normal maps to work in source ?.I tried to invert channels, but the edges always appear hard.
I'm trying to import this chair for a level i'm making; the render is from Marmoset (realtime) and it's identic in the normal map quality with the max viewport.
I should admit that this isn't having anything to do with WWMT (which works fine) but i figured you might have some experience with source :)

wallworm

I'm not entirely clear on the problem... as any time I've baked a normal map it simply works in the exported textures. Maybe you can share a little more details about the steps you are taking and where it seems to be going wrong?

Meathead

Is that pic with normal maps or without? maybe show us your 2d normal map texture and like shawn said your process as well man

wallworm

Did you find an answer to your problem?

After re-reading your post, I'm curious if you have applied smoothing groups to the faces of your model?

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