WWMT 1.778 Released

Started by wallworm, May 13, 2012, 02:41:33 PM

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wallworm

Version 1.778 released on 5-13-2012

◦ Updated VMF Exporter version to 1.32.
◦ Updated Anvil version to 3.2.
◦ Updated VMF Exporter to give accurate orientation of lights. light_environment and light_spot should now point to the correct locations (Yay/Pitch/Roll).
◦ Updated the light angles to export correctly. Previously, the angles were twice as wide as they should have been.
◦ Updated the way Attenuation exports for lights. Now, the Near Attenuation controls the 50% fallof and 0% fallow. The Far attenuation controls the Maximum Distance.
◦ Added new Move Mode in Anvil. This will hide the displacements and only show the underlying brush face. Note that there is not yet a way for Anvil to stop you from editing the vertex positions in that Move Mode face--but doing so will invalidate that displacement! Only sculpt displacements--not the Move Mode meshes!
◦Changed the Materials tab in Anvil to Miscellaneous.
◦ Added new utility in Anvil's Miscellaneous tab to convert the vertex/knot points in a spline into certain entities, like move_rope/keyframe_rope and path_track.
◦ Updated the lightmap_scale tool in Anvil to allow you to assign lightmap scale to specific faces. Any objects that have faces selected will only apply that scale to those selected faces. If the object is not in face sub-element mode, then the scale is applied to the object.
◦ Added new VMF Export setting for the level's default lightmap scale for those faces/objects that do not have any lightmap scale entries assigned specifically.
◦ Updated displacements to disallow any changes in the Scale of the displacements.
◦ Updated the main Wall Worm menu to include a new Wall Worm Online submenu with links to a few key Wall Worm web pages.

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