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Author Topic: Wall Worm 3.65 Released  (Read 881 times)

wallworm

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Wall Worm 3.65 Released
« on: March 11, 2018, 01:50:39 PM »
Version 3.65 released on 3-11-2018

   * SMD/DMX Exporter: Added support for the Crop parameters in a BitmapTexture to be calculated in the SMD/DMX UVs when the diffuse BitmapTexture is using Crop.

   * Utilities: Fixed Parse BSP Log not returning correct message when no problems found.
   
   * Worm Face: Added some better logic for dealing with the soon-to-be-released Overlay functions in the Detailer plugin.
   
   * Batch Tools: Added new parameter makeContainer that will generate MAXC files for the scenes.
   
   * System: Updated the system managers to be more efficient when classifying objects in a scene using XRef Scenes. No longer classifies xref scenes until after the root scene is finished loading.
   
   * Settings: Added new setting in Level Design tab for Multiple Cordons. Now this parameter is controlled via the game's global settings instead of per-file.
   
   * Settings: Added new setting in Level Design tab for Escape Outputs. Now this parameter is controlled via the game's global settings instead of per-file.
   
   * VMF Importer: Updated the VMF Importer to set the cordon of imported instances to inactive.
   
   * VMF Importer: Added support to set global cordon active state from imported VMF in event of multiple cordons.
   
   * VMF Exporter: Fixed bug that could happen when changing between game settings and rootNode export properties don't match from previous game.
   
   * VMF Exporter: Updated VMF Exporter to use the current global setting for Multiple Cordons instead of the per-scene setting.
   
   * VMF Exporter: Updated VMF Exporter to use the current global setting for Escape Outputs instead of the per-scene setting.
   
   * VMF Exporter: Updated the time reported in MAXScript listener to report more accurate times. Previously, was taking into account time it took user to browse for a file name to save to.
   
   * Entity Manager: Updated UI with alphabetized entity list.
   
   * Convert Scene to Model: Updated the UI to warn about hidden active layer that can block the tool under some situations.
   
   * Convert Scene to Model: Updated Convert Scene to Model floater to be dockable.
   
   * Convert Scene to Model: Added support for new Carver Functions to use smart cleaning for booleans. Improves boolean results in complex landscapes.

wallworm

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Re: Wall Worm 3.65 Released
« Reply #1 on: March 20, 2018, 02:44:27 PM »
Version 3.656 released on 3-20-2018

   * VMF Exporter: Added support for the Crop parameters in a BitmapTexture to be calculated in the brush UVs when the diffuse BitmapTexture is using Crop.
   
   * VMF Importer: Fixed rotation of props not correct when entity definitions are missing (which happens in WW Free for Max 2017+ because the entity parser only works in WW Pro for 2017+).
   

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Version 3.653 released on 3-18-2018

   * Shaders: Updated some of the default values for brightness as well as added a gamma spinner to fix gamma problems.
   
   * Settings: Added new default value options for the gamma and brightness of materials related to the DX shaders.
   
   * Problem Checker: Added check for system setting of Gamma and LUT. If Gamma & LUT is turned on, warns user to turn it off.
   
   * VMF Exporter: Fixed the exporter always exporting displacements even if they are hidden and the user has unchecked the option to export hidden objects.
   
   * VMF Exporter: Updated exporter to not always output certain unused entity values.
   
   * VMT Importer: Added a setting for the VMT importer to instance the gamma/brightness controllers of materials imported into a Max session. This will make setting the gamma/brightness of WorldVertexTransition and LightMapped_4WayBlend easier to manage.
   

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Version 3.651 released on 3-12-2018

   * User Interface: Updated several dockable floaters to only allow docking to left or right (WWMT, Convert Scene to Model and Displacement Floater). This stops them from trying to doc to the top/bottom where they won't fit and can cause issues in some versions of Max.