WWMT 1.884 Released

Started by wallworm, January 03, 2013, 01:41:53 PM

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wallworm

Version 1.884 released on 1-3-2013

◦ VMF/RES The asset collection function has been updated to automatically include the map-specific manifest files for particles. Also now looks for mapname_exlude.lst in the maps folder. Overview DDS files are now only pakked into the RES file.
◦Overview Overview Exporter now exports correct pos_x and pos_y. Also adds some utility buttons (like show current overview TGA in VFB) so you can manually save a DDS for games like CSGO (MAXScript can't write DDS but Max can save an image as one). Updated some logic.
◦ Proxies Updated Proxy Tools to properly allow start_fade and max_distance on WWMT helpers. Will use the refnode of the WWMT (main mesh) for calculating distances.
◦ Entity Fixed bug in Entity I/O where selecting an output caused a MAXScript error because it was trying to set a spinner value to an undefined value.
◦ VMT Updated offsets in texturetransforms for models. Previously the offset could be incorrect if there was any tiling in a bitmap and the U/V offset was non-zero.
◦ VMF Fixed bug if exporting a scene that has a WWMT helper but that helper has no mesh. This could happen if you created a WWMT model from a mesh, deleted that mesh, but never deleted the WWMT helper.
◦ VMF Added Entity I/O to brush entities. Previously was only exporting I/O for point entities.
◦ Material Merger Updated to version 1.2. Adds some undo availability to functions that apply materials to objects. Lets you choose the output material shader type (defaults to Blinn). Adds a few more maps to collect from Standard Materials (based on Shader Type). Adds tentative support for Vray Material.
◦ SMD Updated internal version to 1.46.
◦ SMD Drastically increased the speeds at which skinned meshes export.
◦ SMD Fixed to exporting rigs with complex rigs. NOTE that complex rig support entails bones in normal hierarchies. CAT and Biped still not supported.
◦ SMD Updated bone transformation calculations.
◦ SMD Updated node output ordering such that it won't fail if you select children nodes before parent nodes.
◦ SMD Fixed bug that could delete a Biped during SMD export. Note that neither Biped nor CAT are properly exporting at this time.
◦ SMD Added the Flip option to the WW SMD Exporter. Previously, only worked in the QC when using non WW SMD Exporters.
◦ SMD SMD Exporter UI now has checkbox to only export visible objects.
◦ SMD/WWMT Added Rotate Origin option. When on, the output SMD (and $origin command if in QC) will be rotated 90 degrees (as has been default in WW). When off, the rotation is 0... which may be better for models used in traditional/standard models (especially in rigged/animated models).
◦ WWMT Added option to calculate $origin in QC instead of SMD. Now you can choose to output the value into the QC or calculate in the SMD. Calculating into the SMD is only supported with the WW SMD Exporter. For other exporters, you cannot use this option (which was developed because some mods won't compile $origin).
◦ WWMT Updated calculations for the Hitbox min/max that was introduced in last update. The hitbox bounding was incorrect for most hitboxes linked to most bones. Now they should output correctly.
◦ WWMT Fixed calculations of Attachment point positions skinned to bones (and using the WW SMD Exporter). Orientation of attachment points still incorrect if you've rotated them. May have to change Attachments from point helpers to another geometry in future update.
◦ WWMT No longer fills the bone list when picking a WWMT helper. The bone list must be filled manually when using the Attachment rollout now. This speeds up picking a model.
◦ WWMT Adds support for multi skin models to also use multiple sub-materials. This means that the model's $texturegroup will list more than just one material per skin if that skin is a multi-material.

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