WWMT 1.9525 Released

Started by wallworm, September 10, 2013, 04:33:49 PM

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wallworm

Version 1.9525 released on 9-10-2013

◦ VMF Exporter: Now supports the native Wall objects in Max (Create > AEC Extended > Walls). Walls do not need to be tagged as world geometry as the exporter assumes that all Wall objects are world geometry. Note that if you also use native Max Window/Door objects that cut a Wall, you will need to manually convert your Wall into an Editable Poly, break it up into convex pieces and tag as world geometry. (Note: Max Windows/Doors are not supported in the VMF Exporter because they cannot be assumed to be broken into convex elements... so must be converted to models.)

◦ WWMT: Updated the SMD exporter to use an automatic UVW channel detection. This means that your model can utilize any arbitrary UVW channel. This channel is determined from the bitmap node in the diffuse slot of the material on a face. Only available with the WW SMD Exporter. Set the UVW Channel to 0 or -1 for this auto-detection: 0 stores an array and reuses during export... -1 does not. 0 is probably best for most occassions, but -1 may fix some possible problems with complex material setups.

◦ WWMT: Fixed double post in MAXScript listener when exporting a WWMT model. The listener was writing the results message twice each time you export.

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