Recent posts

#61
General Discussion / Re: Decal uv channel
Last post by lauris47 - June 22, 2022, 04:27:35 AM
I just started doing c++, it is so complex and broad in comparison to c# (which I was doing work with, the last 7 years).
#62
General Discussion / Re: Decal uv channel
Last post by wallworm - June 10, 2022, 12:15:11 PM
Yes, it's something I can add. It's just time. I am one of world's top MAXScript people, but not the best C++ people. The WW plugin for MDL Loading is all C++. It's now been a few years since I did any serious looking into that code. So it would take some time. I very much intend to add Morph, Animation and 2nd UV support ... but whether I will actually get to find the time for that is another issue. I've toyed with hiring someone to help update some of the C++ plugins, but finding someone knowledgeable about Source engine coding and also Max SDK is hard--and those I know are too busy right now to take up any side gigs.
#63
General Discussion / Re: Decal uv channel
Last post by Joris Ceoen - June 10, 2022, 11:36:59 AM
Quote from: lauris47 on May 30, 2022, 03:26:15 AM
Is it possible for you to do the update on WallWorm plugin?
I know you are probably busy with Autodesk and stuff.

There are probably other ways I can try to get this channel out, but it would be most comfortable via WallWorm.
I tried MilkShape, MESA for Maya, also Valve's Model Viewer . No luck. I will try HammUEr for Unreal now. There is also some Blender method, that I am not familiar with yet.
I know it's been a while since you replied, but do I understand it correctly that you are still trying to get the original second UV-channel from official Valve models? I'm really not sure if it's possible. You could actually do an update that allows this, Shawn?
#64
Wall Worm News / Re: Wall Worm 5.1.36 Released
Last post by wallworm - June 06, 2022, 11:19:34 AM
Version 5.1.37 released on 6-6-2022

   * WallWormMDL: Fixed several features for getting Game data not working in 3ds Max 2023 (like the MDL browser, texture loader and others).
#65
Wall Worm News / Wall Worm 5.1.36 Released
Last post by wallworm - June 05, 2022, 01:49:21 PM
Version 5.1.36 released on 6-5-2022

   * Entities: Fixed a MAXScript error that could happen when copying entities.
   
   * Displacements: Added new function to send displacements to an XRef Scene.
   
   * Assets: Updateed RES File Generator and BSP PAK functions to collect .NUT script files from entities.
   
   * WWMT: Fixed defect in LODs that was copying the root LOD material to all subsequent LODs when exporting a WWMT. Previously affected scenes will need the LOD materials re-assigned because of this defect.
   
   * WallWormMDL: Fixed a MAXScript error when exporting clicking the Orientation Fixup button in the MDL command panel but there the MDL data is missing or not yet assigned.
   
   * Overview Exporter: Fixed overview exporter not working with several game configurations.
   
   * Overview Exporter: Fixed MAXScript error in Overview Exporter.
   
###################################

Version 5.1.33 released on 5-24-2022

   * Tools: Fixed Slice Tools custom attribute to not cause a MAXScript error when the file with the slice modifier is loaded into a version of Max where Wall Worm is not installed.
   
###################################

Version 5.1.32 released on 5-22-2022

   * DMX Exporter: Fixed some MAXScript errors in the DMX exporter caused by exporting meshes with a Physical Material.

###################################

Version 5.1.31 released on 5-22-2022

   * PropLine: Added new options to progressively affect scaling of props.
   
   * VMF Exporter: Fixed error in the VMF Exporter batch file that was failing to copy the map BSP to the maps folder on completion.

###################################

Version 5.1.29 released on 5-22-2022

   * Entities: Added support for the Get Sound button in entities to browse the game's current sounds.
   
   * VMF Exporter: Updated exporter to delete the temporary log file generated during compile.
#66
General Discussion / Re: Decal uv channel
Last post by lauris47 - May 31, 2022, 02:47:09 AM
That would be great, thank you!
#67
General Discussion / Re: Decal uv channel
Last post by wallworm - May 31, 2022, 01:30:28 AM
It's on my list. I'll try to find time to do this.
#68
General Discussion / Re: Decal uv channel
Last post by lauris47 - May 30, 2022, 03:26:15 AM
Is it possible for you to do the update on WallWorm plugin?
I know you are probably busy with Autodesk and stuff.

There are probably other ways I can try to get this channel out, but it would be most comfortable via WallWorm.
I tried MilkShape, MESA for Maya, also Valve's Model Viewer . No luck. I will try HammUEr for Unreal now. There is also some Blender method, that I am not familiar with yet.
#69
General Discussion / Re: Decal uv channel
Last post by wallworm - May 26, 2022, 05:56:52 PM
You can export that channel, but it's not currently imported.
#70
General Discussion / Re: Decal uv channel
Last post by lauris47 - May 25, 2022, 09:55:36 AM
Hi, some maps rely a lot on details, hence I tried to do this again. I couldn't

When I import whole map, secondary channel UVs are squeezed into one corner,
and when I import separately via Model Importer Wall Worm "Import MDL", it only has one channel.

In either case second channel is destroyed.

Any update on this?
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