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Messages - Infidel

Fellow worms, if you are going to be part of the contest please drop by the second thread and add you name.
- Dingo
Old School Contests / Re: OLD SCHOOLERS #1
January 25, 2016, 06:56:32 PM
Alright ladies, the Dingo has arrived. I am in.
Battlefield 2142 / Re: Battlefield 4
September 17, 2015, 11:33:29 AM
Well... now I have this bug as well thanks to the insurmountable pressure exuded by the Master of Wall Worm.
Another reason to sequester myself away in a dark room filled with flashing lighted screens before me as I delve into this game of chaotic death and victory and sling trash talk around the mumble server.
All the while my family wonder what is wrong with me.

General Discussion / Re: Ghost Town 0.8 being tested
October 01, 2014, 08:17:55 PM
Obviously the final verdict is out on the actual usefulness of this fro the Source platform, however, could we not use this to create model based facades for world geometry?

- D
Battlefield 2142 / Re: Battlefield 4
February 21, 2014, 11:30:11 PM
Quote from: wallworm on February 21, 2014, 03:37:31 PM
It's kind of like paying a prostitute. You know it's probably wrong. But you are smiling all the way.

All I have to say is that I am telling Jen.

Other than that, despite money issues I still have a hard time coughing up money for EA.... who knows maybe I too shall give in to the double edged sword of EA/ Dice but as of now I am content to not cheat on my lady CS with a better looking but ultimately disappointing broad. Side note... is the reference to them being a prostitute the same as calling them a Wh...?
WIP Levels / Re: Noname
September 13, 2013, 04:18:28 PM
Looks fabulous. Can't wait to see how it all runs together and how each sections ties to the next.

How much are you using Wallworm for the design? Are you using Anvil for everything?

WOW, great work. I am impressed with the overall quality of the images shown. These maps look fantastic. Thanks for sharing them with us and I look forward to further updates.

Static Props / Re: Stupidly detailed cup
September 09, 2013, 09:29:48 AM
I would say this is a fantastic looking model. Yes, it is much higher in detail than necessary for such a small model in a Source engine. Yes, it could be worked on from that standpoint by creating a low poly version and overlaying the high poly image onto it which would create the look of all the detail on the first model giving the lower cost model a similar appearance.

Due to copyright/ trademark laws I would not release this for use with brand names on it. Instead, the parodies would be great for that.

Over all the craftsmanship on this looks great and complete. Really good work. Keep it up and keep sharing.

P.S. Don't thank Shawn! :o  His head is already so big that all the hair has fallen out!!  :P
BS Wars / Re: Thats right, daddies here 8)
August 17, 2013, 09:40:14 PM
Oh yeah?

Well I murdered 23 paint cans with two clips of my SIG!
That's in real life!!

Quote from: horatiopump on May 28, 2013, 09:54:13 AM
you compared me to Brightfeller...we are no longer friends

Not so my sandwich making friend... I said your map would have been better and more playable had Brightfeller made it.

Quote from: arao6 on May 13, 2013, 01:31:30 PM
If anyone wants to work on an Indie game together, count me in :D

I will remember you said that... I have ideas and I know the wallworm does as well. Time is always an issue and for me it’s also an issue with ability as I am still learning Max as well. I am making headway and trying to focus on it and its ability as opposed to allowing Hammer to persuade me into doing things the "more comfortable way". Instead I am trying to make Max the comfortable way to model and build game levels.

But like the great Yoda taught us that we must unlearn what we have learned...
So, I just downloaded 3d Studio Max v. 2014. I have used (sparingly and ineffectively) 2010-2013 previously. I have never been able to push Max to its edge, to truly utilize the immense capacity of this powerful program. My competency has never been such that I could build scenes large enough to slow the system down. But, I still notice little things that I like from time to time.
What about you? What version of Max do you use and/ or prefer? Are there tools you miss of wish they would upgrade? Are there tools that they have redesigned that you felt were better in a previous version?  What is your impression of Max as it has grown over the years?
What do you use Max for? Models? Maps/ Game Levels? Effects (particle type systems)?
Do you agree that Maya is an evil program?

This is just some food for thought and a chance to expound on your experiences and to share with others.

You would think that. After all if I remember correctly you were arrested in elementary school for running around naked after reading "The Emperor’s New Clothes". Just like your mapping skills and coolness, you insist that things are real that in truth are figments of your imagination.
Horatiopump vs. Dingo / Re: Bring IT!!!
May 01, 2013, 01:50:20 PM
Unless you include your terrible smell you have nothing to liberally spread (except those STDs you got from the sheep in your childhood)...
Yes... we are quite demented.

But, it showcases our vast understanding of the inner desires of the Honey Badger as well as why Maya is the root of evil and let’s not forget the unfathomable knowledge of how to shoot mice with blowguns!!

We are formidably weird.

Welcome home...

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