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#1
Bug Reports / Re: Conflict with Batch Export...
Last post by mark2580 - Today at 04:16:49 PM
Quote from: wallworm on Today at 11:01:59 AMCan you inform me of the file origins?
This is an export of the entire scene from Unreal Editor (UE4).
#2
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - Today at 11:01:59 AM
Thanks. So I looked at the code and literally have no clue how the FBX importer is creating this problem with some specific files. It looks to me that the FBX Importer itself is creating some unexpected nodes from these specific files. Can you inform me of the file origins?

I did find a workaround for you in the meantime.

If you click Wall Worm > Wall Worm Utilities > Toggle Wall Worm Events the functions that scan nodes added to the scene will become disabled and you won't get the error.

toggle_ww_events.png

Do note that this effectively turns off Wall Worm management system and many things won't work correctly in WW (like VMF Export, etc) until you turn it on and reload a scene or restart Max.
#3
Bug Reports / Re: Conflict with Batch Export...
Last post by mark2580 - December 10, 2024, 10:49:23 PM
Here's another file. It seems to be directly related to the FBX format, not the bulk import script. 🤨
https://drive.google.com/file/d/1iqsHJH619b4EQmkS9n-NK3Xdnl2eG9Gg
#4
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - December 10, 2024, 09:38:57 PM
I verified the problem but it's totally baffling me as to why the error is happening. It's straight vanilla MAXScript wrapped in some validation and this code has been running for years across countless environments without issue. So I'm not clear on the issue. I've asked a fellow MAXScripter for some extra eyes on the issue. I'll let you know if I find anything.
#5
Bug Reports / Re: Conflict with Batch Export...
Last post by wallworm - December 10, 2024, 09:23:06 PM
Thank you for reporting. I will try to investigate this.
#6
Bug Reports / Conflict with fbx Import
Last post by mark2580 - December 09, 2024, 11:23:27 PM
Found a conflict with another script. When I try to import several fbx files, I get spam from messages related to some wallworm helper, I have to hold enter to skip them automatically.
gif.gif
scr_09_12_2024_10_16_43.png
Script - https://www.scriptspot.com/3ds-max/scripts/batch-exportimport
Files - https://drive.google.com/file/d/1qh6Ha2mdq6V7ef8IarNQ7ZJtFIShXIyo
#7
General Discussion / Re: USD Talk
Last post by wallworm - December 05, 2024, 10:48:11 AM
The Max USD plugin is now Open Source on Github.
#8
Wall Worm Level Design in 3ds Max / Re: 3ds max model in prop_stat...
Last post by wallworm - November 04, 2024, 08:39:51 AM
Glad it works. Sorry I hadn't re-read more diligently earlier :)
#9
Bug Reports / Re: Conflict with FractureVoro...
Last post by wallworm - November 04, 2024, 08:39:13 AM
Glad to hear :)
#10
Bug Reports / Re: Conflict with FractureVoro...
Last post by mark2580 - November 03, 2024, 10:58:59 PM
Quote from: wallworm on November 03, 2024, 12:03:16 PMThose are three lines of code to run in sequence in the MAXScript listener. Or open the MAXScript Editor and paste the entire lines and execute the script in full.
Yes, it seems to have worked. I restarted 3ds max and the script worked fine without entering any commands. 👀
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