Imported model's arm bones facing the opposite direction

Started by Pipann, May 18, 2016, 11:36:46 AM

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Pipann

Hi guys, it's me again. o/

I was preparing to import a (beta) character model into SFM and when I finished compiling the model, somehow the bones on his right arm flipped to face the opposite direction!

After importing into SFM: http://i.imgur.com/KZSSvFz.png

Here is the correct setup in Max. http://i.imgur.com/pu0b7yh.png

Haha, what the heck right? :D I think the issue lies in 3DS Max somewhere. I'm suspecting that it did not like me cloning the bones for the left arm and mirroring them to become the right. I was probably wrong in doing so. Does anyone know a solution for this, or do I have to redo all of the bones in his right arm from scratch? Thanks in front!


wallworm

Sorry I have not been answering a lot this week. I'll show some Flex-related tools when I get a chance  (your other thread).

In terms of Max and Mirror. Here are some simple rules:

1) DO NOT MIRROR BONES EVER with the standard Mirror Tool
2) When Mirroring Geometry, immediately use RESET XForm in the utilities.
3) To Mirror Bones/Hierarchies, select the hierarchy you want to mirror and click Animation > Bone Tools > Mirror and use that function for mirroring bones.

Here is a good classic thread on this topic on CG Society.

Pipann

Thank you so much! These rules are definitely not what I followed, haha! Time to rectify that!

And don't feel bad, I know it must be pretty tough to be around all the time. :) I appreciate that you came to answer. And so fast, too!

Edit: Success! Everything is in their proper place now!

http://i.imgur.com/ZunlKoF.png

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