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Messages - wallworm

#3676
Wall Worm News / WWMT 0.994 Released
February 21, 2011, 10:44:05 AM
I added yet another update. I must be addicted to updating this tool.

I was making multiple skins for a model and again realized this should just be a part of WWMT. So now as of Version 0.994, WWMT handles exporting multiple skins.

I also added a couple new settings in the lighting rollout as well as duplicated a couple functions into the primary Model rollout (exporting textures and assigning/picking the $illumposition helper).

Also, Jed has provided me with a version of his upcoming update to his SMD Exporter. I've tested it and it is working fine. I'll keep you posted.
#3677
Quote from: deathdingo on February 19, 2011, 10:58:29 PMI think that is now and forever confirmed that the people I know are mentally incapable of being intelligent.

Actually... we are physically unable of being intelligent... our wives keep the you-know-whats in broken mason jars... and the stress of the whole ordeal keeps the brain from getting too advanced.
#3678
General Discussion / Re: Hey, im cra0kalo
February 19, 2011, 11:39:29 PM
Welcome to the site! Thanks for the great support... feel free to share ideas and feedback!
#3679
Using WWMT / Fix incorrect rotation on Collision Hull
February 19, 2011, 01:02:12 PM
Here is a video demonstrating how to fix incorrect rotations on collision models.



Essentially, this usually happens when you use the main SMD as the $collisionmodel. What you need to do is to make sure your static prop has one bone that is also skinned to the model.
#3680
Wall Worm News / WWMT 0.993 Released
February 19, 2011, 01:00:07 PM
0.993 fixes bugs relating to the use of the new Default Model & Folder Paths. See the changelog.
#3681
Fixed in Version 0.993.
#3682
Fixed in Version 0.993.
#3683
Using WWMT / Exporting Your First Prop in 2 clicks
February 19, 2011, 12:56:55 PM
I've uploaded a new video on exporting a prop in two (yes, 2) clicks! Note to do this you must have already set up a Default Model Path and Default Material Path in the WWMT Settings. This is using Version 0.993.



The official info this is at:

http://wallworm.com/projects/utilities/docs/using/export_static_prop.html
#3684
The Model Path and Material Path are not being saved when they were set from the Default Material and Model Paths in the Settings. I'll fix this today.
#3685
Bug Reports / Bug Report Guidelines
February 18, 2011, 09:06:02 AM
When submitting a bug report, please help everyone out a little by following these guidelines.


  • Make sure you are using the latest version first (see the official changelog); if not, please download the latest version and see if the bug persists.
  • Place the version number as the first item in your subject line.
  • State the OS (Windows XP, Vista or Windows 7).
  • Describe first what you intended to do; then the steps you took to generate the error/bug; then describe the outcome (what makes this a bug).
  • When possible, provide a screen shot of the errors.
  • If possible, attach a zip file with your Max file and the generated QC & SMDs. If the filesize is over 250kb, please save it on your own server and link to it.

By following these guidelines, you make it easier on everyone to find a solution and improve on WWMT and the community's understanding of how to use it.
#3686
WWMT Feature Requests / Request Guidelines
February 17, 2011, 12:57:16 PM
I am always happy for requests and ideas. At the same time, to save any time from being wasted, I do have a few guidelines for submitting feature requests:


  • Only ask if it relates to 3ds Max & Source... I don't use other apps
  • Before asking, make sure to have the latest version of WWMT
#3687
The Default Model Path and Default Material Path added to the Settings Floater in V 0.992 do not take effect until after WWMT is restarted. It still works... just not until you close WWMT and then reopen it. It will be fixed in the next release.
#3688
Wall Worm News / Re: WWMT 0.992 Released
February 17, 2011, 12:20:56 PM
It turns out that the Default Path settings do not take effect immediately... only the next time you run WWMT. I will fix this in the next release.
#3689
Wall Worm News / WWMT 0.992 Released
February 16, 2011, 04:55:26 PM
I was recording new videos this morning to document the features of WWMT when I decided there was one more bit of optimization to add: you can now set a default model path and a default material path in the settings floater. When set, new models get these values preset in their respective fields. What it means is that, if set, you can export a model in two clicks--Pick the Model then click the Run Export button.

Additionally, with the Auto Hull that was added in version 0.991, you can now get a staticprop with a collision hull in four clicks.
#3690
Quote from: Andrax2000 on February 16, 2011, 09:58:02 AM
Is it this?

Almost... but that looks a little tastier.
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